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Royal Throwdown's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #1 | 3.857 | 3.857 |
How much do you enjoy the game overall? | #2 | 2.857 | 2.857 |
Overall | #2 | 3.286 | 3.286 |
Visuals | #2 | 3.857 | 3.857 |
Gameplay | #3 | 2.857 | 2.857 |
How well does the game fit the themes? | #5 | 3.000 | 3.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2h 54m
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Comments
The production quality on this is really good! I didn't find that my decision making of where to aim the specific cards had too much of an effect on the outcome so I couldn't get too into the gameplay in its current state, but a shooter where your attacks are cards is an idea that has legs if you choose to pursue the idea further. I have a particular soft spot for rougelike deck-builders and would very interested to this idea move in that direction. Overall still a very good effort for a three hour jam!
The slowdown effect when you lose is awesome. This game has better polish than a lot of my 48 hour game jams!!
One thing I struggled with was the special powers. It seems like when an enemy dies, there's some kind of special power that happens, like the lightning or the acid. But I still can't tell if the specific power is chosen from the card that killed them or if each chess piece does something different when they die. Some more instruction on that would be nice.
I can't think of much more to say - excellent game!
It seemed simple in my head when i programmed it but yeah, ofcourse users wouldn't know when the abilities are used, i'll update the page. FYI, its the Jack, Queen and King that has abilities
Fun little game! The music was great too!