The production quality on this is really good! I didn't find that my decision making of where to aim the specific cards had too much of an effect on the outcome so I couldn't get too into the gameplay in its current state, but a shooter where your attacks are cards is an idea that has legs if you choose to pursue the idea further. I have a particular soft spot for rougelike deck-builders and would very interested to this idea move in that direction. Overall still a very good effort for a three hour jam!
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Royal Throwdown's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #1 | 3.857 | 3.857 |
How much do you enjoy the game overall? | #2 | 2.857 | 2.857 |
Overall | #2 | 3.286 | 3.286 |
Visuals | #2 | 3.857 | 3.857 |
Gameplay | #3 | 2.857 | 2.857 |
How well does the game fit the themes? | #5 | 3.000 | 3.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2h 54m
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