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Cardetris: Shape Your Fate's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #1 | 3.143 | 3.143 |
How much do you enjoy the game overall? | #2 | 2.857 | 2.857 |
Overall | #4 | 2.686 | 2.686 |
Audio | #5 | 3.000 | 3.000 |
Visuals | #10 | 2.429 | 2.429 |
How well does the game fit the themes? | #12 | 2.000 | 2.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
About 5 hours. I overscoped!
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Comments
I enjoyed it a lot! There's great visual and audio polish: music, colors, moving background, SFX, screen shake... I'm taking notes to try to bring more life to my future jam entries! :D
My only suggestion is to lean into the "card" theme a little more, if you'd like. For example:
- aesthetic: choosing a card (highlight chosen one, animate it), drawing cards (SFX, animate)
- mechanics: could make it clear there's a deck that you're choosing from and there's some math/odds involved in what's coming next.
p.s. I was surprised that the pieces on the card != the color of the pieces in the gameplay. In the screenshot you can see red for the "z" shaped piece on card #2, yet the one in the game is yellow. It would improve cohesion if my chosen piece looks exactly like the one entering the tetris arena.
Thanks again for sharing your game!
Thanks so much for playing! I've spent a lot of 2022 and 2023 learning easy ways to add polish to games, so I'm proud that I can fit some niceties in such a short game jam. 💎
I had a good amount of difficulty coming up with a doable concept using the cards. In general, I make a lot of menu-based games, so I totally would have gone all out on a full-fledged card game, but I can't do that in three hours lol. I would have liked to incorporate the cards more into this design, but I spent an awful lot of time just tinkering on the base Tetris mechanics.
I thought that it might confuse people when the piece is a different color than what's on the card, but I was running out of time and was too afraid to put a dynamic piece on the card because I thought it would mess up the piece tracking I was doing. So instead, I just took screenshots of the pieces and put that on the cards. In hindsight, it would have been smarter to make the pieces stick to one color if I was using screenshots like that. It's better to avoid confusion than to be fancy! I plan to add matching card/piece colors to a post-jam version of the game.
Very slow for a Tetris game. On the other hand, it was pretty relaxing thanks to that tempo, cloudy background, and a very zen music. Questionable when it comes to attention split between Q/W and 1/2/3, which are too close together. I played through it until 1340 points.
Sad for the glitches, as my pieces stuck out the right edge, but good job on pulling it off. Tetris mechanic is a programmer's hurdle.
I always have trouble selecting keyboard keys for games. I program on my laptop that has a numpad, so trying to select key layouts that work for keyboards without a numpad as well as full-size keyboards is challenging.
That's a glitch I haven't seen before! Tetris is one of the few retro games I haven't remade before, so I was surprised at how many edge cases and challenges I found. Thanks for playing!
Cool submission, love the music combined with the Tetris, it's a more chill experience than normal tetris.
Thank you! It wasn't originally supposed to be chill, but since I didn't have time to implement a rising difficulty scale, I threw in some chill music and visuals instead. 🙂