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Kryx's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #5 | 3.833 | 3.833 |
How much do you enjoy the game overall? | #7 | 3.500 | 3.500 |
Audio | #23 | 2.667 | 2.667 |
Overall | #29 | 2.817 | 2.817 |
Visuals | #43 | 2.167 | 2.167 |
How well does the game fit the themes? | #47 | 1.917 | 1.917 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Close to 3 hours, like maybe +- 5 minutes
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Comments
With some polish and more indication about which way the ball is going to go when you draw the line (and I'm drawing from head-to-tail or vice versa?), this would be an excellent mobile game. Once I understood it, I had a good amount of fun with it! I think it's interesting how you can draw another line at any moment, so I used that to avoid almost all the red orbs. You might want to find some way to limit when/where the player can draw to increase the difficulty. Great concept!
Thanks for feedback.
Idea is when you draw line energy is consumed but i think it should consume more.
I will make tweaks and better player feedback and release it on Google Play
Pretty neat little concept, though the ball bouncing threw me off a lot. I guess it just adds 2 times the absolute y velocity to the current y velocity? I feel like adding some more realistic bouncing physics might have profited the game. Otherwise, pretty neat stuff!
well you completely ruined my plans to do anything else in the morning.
Worth.
well you completely ruined my plans to do anything else in the morning.
Worth.
Gameplay is cool. Red's sound effect makes it sound like it's a good thing, maybe put like an explosion noise.
Don't see how it fits the theme, seems maybe more like it was built to fit the 2nd place theme.
Pretty cool. But it lacks smooth aiming.
Did you implement bombs because I only ever saw red, green and yellow orbs?
Thanks for feedback, chances to spawn bomb are low but now i see that script had a bug and never spawns a bomb