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A jam submission

Succumb To The DarknessView game page

Survive the darkness
Submitted by Andrew Hartley (@ahartleydev) — 1 day, 13 hours before the deadline
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Succumb To The Darkness's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#113.3643.364
How well does the game fit the themes?#123.7273.727
Overall#193.0553.055
How much do you enjoy the game overall?#272.7272.727
Gameplay#282.8182.818
Visuals#322.6362.636

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
3 Hours

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Comments

Submitted

Great use of lighting - I love the vignette effect that occurs as your darkness meter rises. Great use of background audio, too. I kind of expected that we would be going back and forth between the normal area and the demon's area, because of the first section. Maybe in a fleshed out sequel? Great entry 🙂

Submitted

Solid atmosphere, feels disturbing! A few times I sorta wall-jumped, seems unintentional, but also like it would be a cool feature to add. Well done!

Submitted

Normally mix of asset types would not work, but there is something weirdly strange that it works. With more time, there is a lot that could be changed and improved, but for a three-hour game jam, it's surprisingly enjoyable.

Deleted post
Developer

Really interesting read thanks for your insight. I dont think I considered the difficulty as much as I should have, glad to see that you managed to finish it. Thank you :D

Submitted(+1)

Even tho you hadn't had time to polish the art, the SFX and shader really give a nice uneasy vibes to the game :). Congrats on that. 

Developer

Thank you very much :D

Submitted(+2)

Nice work with the game getting more creepy with every mistake. I wasn't able to finish it, as it gets pretty much impossible after getting 50 insanity, and there were moments where i just didn't know where to go, Would be nice if insanity didn't rise from just walking, or if campfires lowered insanity gradually.

Developer(+1)

Yeah I think the main issue of difficulty is a valid one. Glad you enjoyed the creepy atmosphere. Thank you for playing :D

Submitted(+1)

That’s a pretty nice shader effect! A relatively straight interpretation of the theme, but it works well enough. Didn’t reach the end, though. I would have preferred a faster character and a more responsive camera, and yeah, the level design could use a little work, but given the time constraints, nice job!

Developer

Glad you liked the shader effects. Yeah I think the games difficulty could have been turned down abit. Thanks for playing :D