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Succumb To The Darkness's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #11 | 3.364 | 3.364 |
How well does the game fit the themes? | #12 | 3.727 | 3.727 |
Overall | #19 | 3.055 | 3.055 |
How much do you enjoy the game overall? | #27 | 2.727 | 2.727 |
Gameplay | #28 | 2.818 | 2.818 |
Visuals | #32 | 2.636 | 2.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 Hours
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Comments
Great use of lighting - I love the vignette effect that occurs as your darkness meter rises. Great use of background audio, too. I kind of expected that we would be going back and forth between the normal area and the demon's area, because of the first section. Maybe in a fleshed out sequel? Great entry 🙂
Solid atmosphere, feels disturbing! A few times I sorta wall-jumped, seems unintentional, but also like it would be a cool feature to add. Well done!
Normally mix of asset types would not work, but there is something weirdly strange that it works. With more time, there is a lot that could be changed and improved, but for a three-hour game jam, it's surprisingly enjoyable.
Really interesting read thanks for your insight. I dont think I considered the difficulty as much as I should have, glad to see that you managed to finish it. Thank you :D
Even tho you hadn't had time to polish the art, the SFX and shader really give a nice uneasy vibes to the game :). Congrats on that.
Thank you very much :D
Nice work with the game getting more creepy with every mistake. I wasn't able to finish it, as it gets pretty much impossible after getting 50 insanity, and there were moments where i just didn't know where to go, Would be nice if insanity didn't rise from just walking, or if campfires lowered insanity gradually.
Yeah I think the main issue of difficulty is a valid one. Glad you enjoyed the creepy atmosphere. Thank you for playing :D
That’s a pretty nice shader effect! A relatively straight interpretation of the theme, but it works well enough. Didn’t reach the end, though. I would have preferred a faster character and a more responsive camera, and yeah, the level design could use a little work, but given the time constraints, nice job!
Glad you liked the shader effects. Yeah I think the games difficulty could have been turned down abit. Thanks for playing :D