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Full speed racer (Trijam #264)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How would you rate the game considering all other categories + development time? | #6 | 3.750 | 3.750 |
How well does the game fit the themes? | #6 | 4.250 | 4.250 |
Audio | #9 | 3.333 | 3.333 |
Gameplay | #10 | 3.417 | 3.417 |
Visuals | #13 | 3.167 | 3.167 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hrs
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Comments
Using Reese bass for can engine is a genius idea!
I like the idea, but it felt way too annoying to be stopped completely every time you make an error. You have to find a way to make the player slow down when he hits the walls instead of stopping. Nicely done!
Ho nice, simple game, but fun!
Fit the theme very well
Controls are surprisingly tight, despite being completely stopped when you hit a corner. I love the vibe- very entertaining game overall!
Good game. One suggestion I have is to make missing a corner slow you down a lot instead of stopping you completely. Alternatively, you could make recovering from a corner more satisfying.