Really fun game!
Smitcher
Creator of
Recent community posts
I know about Dafluffypotato and I love what he does, but I haven't used any of his code or his tutorials. I prefer to solve problems myself without help from other people. The most help that I let myself get is the theory of the code, but never a line by line tutorial. I love what he does, but I haven't used any of his optimisations. Thanks for your feedback and have a nice day!
Thank you for your feedback! Your guess is incorrect. I'm guessing you're referring to the "ty for playing" level when you're talking about the frame drop. The auto tiling only happens when you edit the level. The way I manage collisions is just very slow and I haven't had the time to add any optimisations. Here is a video that I made on optimising collisions: https://www.youtube.com/watch?v=J06tUL_pPhs. I also think that the web build had a very negative impact on the way that the game is drawn. When I run the game from its source code, it works a lot faster. Anyway, thanks for your feedback!
Thank you!
The block creation isn't laggy when I run the game locally, but when I made the web version, it became very laggy. I don't know why. I will try to center a game on live level creation in the future, but I ran out of time to make something interesting/logical for this game. Thanks for playing and thanks for your feedback.
It's a really great game! My only complaint is that the rope functions like a stick. I imagine you used something like verlet integration, but you should only activate it when the distance between the snowman and the point is larger than the length of the rope. Other than that, GREAT GAME! ALSO YOU DID 2H AND 42 MIN!! The answer to life, the universe, and everything!!
This is a great game! I enjoyed it, but the only part that annoyed me is the lack of control when going up. I think you disabled horizontal movement when the player turns the fire on, but you should give the players some control even if it's minor. Otherwise, great game!
Funny we both did our first game jams this week-end.
Thank you soo much!!
This was my first game jam and I'm happy that at least one person liked my game! I coded the level creation tool to make the game and I decided to leave it in the final game. I made some family members play and they complained that it was too difficult. I left the level creation tool to let people skip difficult parts and to let them create their own levels.
I realised that the tool changing buttons didn't work in the itch.io build, but It was too late. You don't have access to all of the tools, but It's better than nothing.
I'm glad that you enjoyed my game!
This is a cool game, but I feel like it's lacking graphics-wise. I think that a bit of particles could help to tie the already good animations together and make the whole cohesive, but I think your worst mistake was to change styles. You have pixel art on "smooth" graphics. This is the worst thing (I feel) with your graphics. Otherwise, great game with an interesting take on the theme. Nice job!!
Feels great to play! You should maybe add more of a game loop. I didn't feel like I had a goal, but I get the stress of the time constraint.
Also, if you want to develop another game like this one, you should give each star a z-level and make the parallax based on that level. It will make the whole game feel more 3d and responsive. Great game, you should be proud of yourself!
Hello, I have played your game and found it fun. I have a few comments to make your game more fun. I have brought up the fps to 60. This makes the game more fun, though you should bring the number of enemies down if you make the fps 60. You should add a menu so that when you die, you can start again from within the game rather than running the Python file from the terminal. You also have a problem with collisions with enemies. I think you should make the collisions with the pygame pygame.sprite.collide_circle function to make It more player friendly. With these few changes, you could make the game a lot more fun.