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Smitcher

54
Posts
1
Topics
3
Followers
26
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A member registered Feb 13, 2023 · View creator page →

Creator of

Recent community posts

Really fun game!

I think you have a problem with memory management. I got an error saying "this tab was reloaded because it  was using significant memory"

I think you have a problem with memory management. I got an error saying "this tab was reloaded because it  was using significant memory"

Thanks

Thanks! I'm planning on making a full game using this mechanic, but this was just a test.

Thanks. I think that the idea is promising but the implementation is definitely lacking. I couldn't find a good game loop without overscoping.

Your mother was a hamster and your father smelt of elderberries.

I know about Dafluffypotato and I love what he does, but I haven't used any of his code or his tutorials. I prefer to solve problems myself without help from other people. The most help that I let myself get is the theory of the code, but never a line by line tutorial. I love what he does, but I haven't used any of his optimisations. Thanks for your feedback and have a nice day!

I put it in the game description. I'll put it in the game info next time I participate in a game jam. Thank you for playing and for your feedback.

Thank you for your feedback! Your guess is incorrect. I'm guessing you're referring to the "ty for playing" level when you're talking about the frame drop. The auto tiling only happens when you edit the level. The way I manage collisions is just very slow and I haven't had the time to add any optimisations. Here is a video that I made on optimising collisions: https://www.youtube.com/watch?v=J06tUL_pPhs. I also think that the web build had a very negative impact on the way that the game is drawn. When I run the game from its source code, it works a lot faster. Anyway, thanks for your feedback!

Thank you!
The block creation isn't laggy when I run the game locally, but when I made the web version, it became very laggy. I don't know why. I will try to center a game on live level creation in the future, but I ran out of time to make something interesting/logical for this game. Thanks for playing and thanks for your feedback.

I feel like the horizontal movement felt too constant. The coffee didn't have enough impact. I think that adding acceleration would help make the game feel better to play

This is a fun game, though it was difficult at first. You need a bit of time to get the hang of it.

This is a cool game!

This is a really cool game!

GREAT GAME. This is great for having been made in 3 hours and I saw that you continued this style of game in your most recent one. Really cool!!

This is a cool game! I judged the game you just made for the trijam and found this one. It's cool to see the concept you used in the game jam being used for a full game. Nice work! I love the graphics and the gameplay feels solid.

Good job for making this in three hours.

I like the idea, but it felt way too annoying to be stopped completely every time you make an error. You have to find a way to make the player slow down when he hits the walls instead of stopping. Nicely done!

I love the idea and the art, but I feel like the implementation is lacking (Of course It's great for 9 hours of work, but it didn't feel polished). Overall a good game.

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It's a really great game! My only complaint is that the rope functions like a stick. I imagine you used something like verlet integration, but you should only activate it when the distance between the snowman and the point is larger than the length of the rope. Other than that, GREAT GAME! ALSO YOU DID 2H AND 42 MIN!! The answer to life, the universe, and everything!!

I loved it! The gameplay feels janky, but the concept is great! Nice job!

thank you!

THANKS A LOT!

This is a great game! I enjoyed it, but the only part that annoyed me is the lack of control when going up. I think you disabled horizontal movement when the player turns the fire on, but you should give the players some control even if it's minor. Otherwise, great game!

Funny we both did our first game jams this week-end.

Thank you soo much!!

This was my first game jam and I'm happy that at least one person liked my game! I coded the level creation tool to make the game and I decided to leave it in the final game. I made some family members play and they complained that it was too difficult. I left the level creation tool to let people skip difficult parts and to let them create their own levels.

I realised that the tool changing buttons didn't work in the itch.io build, but It was too late. You don't have access to all of the tools, but It's better than nothing. 

I'm glad that you enjoyed my game!

This is a cool game, but I feel like it's lacking graphics-wise. I think that a bit of particles could help to tie the already good animations together and make the whole cohesive, but I think your worst mistake was to change styles. You have pixel art on "smooth" graphics. This is the worst thing (I feel) with your graphics. Otherwise, great game with an interesting take on the theme. Nice job!!

Feels great to play! You should maybe add more of a game loop. I didn't feel like I had a goal, but I get the stress of the time constraint. 

Also, if you want to develop another game like this one, you should give each star a z-level and make the parallax based on that level. It will make the whole game feel more 3d and responsive. Great game, you should be proud of yourself!

This is a cool game, but the movement felt very difficult to control. The beeping sound was also very loud, but overall, it's a good game!

Thank you! 

great game

well done for 3 hours

I got blocked at the level with the moving moon

I LOVE THIS GAME

great idea, and great implementation!

I like the music. Did you make it during the 3 hours?

very buggy

cool idea, though the implementation is lacking. Still impressive for 3 hours. I may try to re-make this game and complete it. Great work

I love the game. Particularly its animations. 10/10

Hello, I have played your game and found it fun. I have a few comments to make your game more fun. I have brought up the fps to 60. This makes the game more fun, though you should bring the number of enemies down if you make the fps 60. You should add a menu so that when you die, you can start again from within the game rather than running the Python file from the terminal. You also have a problem with collisions with enemies. I think you should make the collisions with the pygame pygame.sprite.collide_circle function to make It more player friendly. With these few changes, you could make the game a lot more fun.