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Doompour's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #6 | 3.545 | 3.545 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #8 | 3.545 | 3.545 |
How well does the game fit the themes? | #9 | 4.273 | 4.273 |
Audio | #25 | 2.818 | 2.818 |
Visuals | #36 | 2.636 | 2.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours
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Comments
I thought the gameplay was quite fun, simple but elegant. It gets tense trying to be ready for the next barrier to appear, while keeping up the pace of shooting the monsters. My high score is 77
FYI there seems to be a bug where clicking a monster rapidly spawns multiple new monsters, but only one of them is clickable.
Great submission!
Oh, good catch. I have no idea why that happens but it's fine, code was a mess haha. Thanks for the comment!
I love how you made your game, very simple and funny! the concept of acid rain is very present, and the sound very agressive :) good game
Thank you! :D
I like that you started out with a back story, even if you didn't have time to work it out in detail. It does give your game a unique look and feel. And you did submit a working game in three hours! (which is more than I can say).
Thank you!
Nice idea, bit mroe sound effects and music would have added to it. But hey using unity in a short gamejam is challenging enough.
Thank you! I really need to account for sound in the future, I barely had time to put the two sound effects here haha
AWESOME
:D
Got 52 points! It's fun to do 2 things at the same time.
Shooting some evil circle? and finding a shield.
It would be better if you add some sci-fi BGM.
Thank you! I'll try to plan ahead for the music in future jams, I barely had time to add the sound effects haha