Play GAAAAAME
nom nom's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #7 | 4.375 | 4.375 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #19 | 3.500 | 3.500 |
Audio | #20 | 3.500 | 3.500 |
Overall | #23 | 3.450 | 3.450 |
How well does the game fit the themes? | #36 | 3.000 | 3.000 |
Gameplay | #36 | 2.875 | 2.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Around 2 hours 45 minutes
Leave a comment
Log in with itch.io to leave a comment.
Comments
Gorgeous looking game, the shaders really add to it, and audio matches well! Quite difficult as you can get unlucky with how the projectiles spawn so maybe needs balancing with how quick you can turn + the projectile speed. But a super solid entry with 15 minutes spare!
Visuals are great, I like the style 🤩 A bit difficult, projectiles are fast and can spawn near you. I think that its can be avoided by putting a danger feedback for few seconds before the projectile spawn. Otherwise, this game have a lot of potential by adding bonus (speed, increase snake length, ...) 🐍
Initially didn't get the connection to the theme, but the left/right control scheme would fit.
The snake's turn radius being wide and it's general movement speed being slow did make it extremely difficult to avoid the bullets at times, depending on what angle you were facing when the bullet started approaching. Enjoyed trying to manipulate the bullet paths into being away from the places I needed to go.
Very solid game and good visuals