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Neon Sling's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #15 | 3.373 | 3.556 |
Visuals | #21 | 3.162 | 3.333 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #31 | 2.951 | 3.111 |
How well does the game fit the themes? | #32 | 3.268 | 3.444 |
Gameplay | #37 | 2.635 | 2.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
4.5 hours
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Comments
I love games that try to use only the mouse, it's especially fun for gamejams and fit well for this jams theme. I had a little trouble as the others below mentioned with judging the distance but I got the hang of it after a few tries. Probably some kind of indicator of when your attack is "fully charged" and it's correlation to the distance you travel would add a lot to making it clearer. Good work and I'm glad you're planning on continuing with this one!
The soundtrack is a banger! And the sfx are well-picked too. Movement was a little awkward, probably because you can't really tell the distance that well. The idea is cool, though!
Game fits the theme, the one button controls were neat. Very difficult, and the 3d movement is hard to tell exactly how much you are moving if at all when facing away from the enemies. Once I got the hang of the movement it was quite fun.
I really like the atmosphere!