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Fruits of Labor's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #5 | 3.857 | 3.857 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #5 | 3.857 | 3.857 |
Visuals | #9 | 3.857 | 3.857 |
Audio | #12 | 3.476 | 3.476 |
How well does the game fit the themes? | #23 | 3.667 | 3.667 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2 hours and 50-ish minutes
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Comments
Aaaaagh! The frog was so nimble and slippery :D It was hard and fun. Visuals and sounds worked well together. I'm gonna try to catch more fruits.....
Glad you enjoyed it! I remember when you all released "Buggin Mr. Noggin" for a jam a while back, now I have to go back and check up on all the dozens of other games that you've all released since then! Thanks for playing and having some kind words about the visuals and sounds. I really did try to find whichever ones would work best with what I could do within the time frame.
Yeah hehe it was a funny little game I made with my friend :D I was trying to think how your name was so familiar and then I checked your games and found "Data Vacuum" which I played before!
Great to have you back with a new game! Let's continue and make more jam games (˶ᵔ ᵕ ᵔ˶) And awesome if you gonna try my other games, leave a comment if you feel so :)
loved the concept ....nice game! ...long back i had also used the same game art for one of my games ...check it out here -> https://anaghsworld.itch.io/hungry-bunny
Oh nice! PixelFrog made incredible assets that really give you the flexibility to make a variety of things with them. I played your Hungry Bunnny game and looked through some of your other content as well. Lots of stuff! Thank you so much for playing my game too and the kind words.
Feels good to play. Even though I don't really see how it fits the theme, I really like this game, the mechanics work well!
Thanks for playing! Before anything else while making the game, I tried to make sure the mechanics and controls worked as smoothly as possible. There's a couple of ways I was approaching the theme, but one of them was having a basic/simple timed platformer that added a "harder" challenge by having you control both the player AND the moving platform at the same time. Glad you enjoyed it and thank you for the feedback!
Hue hue! Such fun much wow, has everything music, good looks and great mechanics. Really fun!
Using some premade art assets really let me focus on mechanics and finding what (hopefully) was the right music choices for each scene. Thanks for playing!
Looks amazing and runs really well! I really enjoy these kind of timed games- really gives players a lot of room for improvement, especially with the scoreboard.
Thank you! I really enjoy timed games like this too, and it's been fun to try and make them even within the short amount of development time allotted for the jam. I've found that 30-60 second rounds makes it a lot more likely that people will want to give it at least one more try before moving onto the next game.
Loved the scoreboard system, though I may have gotten carried away and crowded it a bit with my scores. (sorry). Absolutely LOVED playing this. So far, I think this game has been my favorite to play. Amazing job.
Haha, don't worry the leaderboard has plenty of room! I'm really glad you had a fun time with it, I hope you'll check out the Hard Mode too. It really changes the way you go after the fruit! Thanks for playing and taking the time to leave a comment, it's truly appreciated.
The gameplay has a cool new mechanic, there are not a lot of games in which you have to move two different things!
What I really liked is the smoothness of the controls!
Thanks for the kind words! The idea just kind of came to me when I was trying to figure out what I could throw together in the shortest amount of time from what I learned in past jams. I'm glad you ended up enjoying it and even MORE glad the controls weren't TOO hard to do at the same time!