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Floripa GameJam

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A member registered 74 days ago · View creator page →

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Haha yeah! The way I developed wall collision is that we check if there's a wall on the next "move".

On the rush we forgot to but walls in some places heh. Thank you for the feedback!

We're glad you liked it! Thank you!

Godot makes it really easy to animate like this using Tweens hehe, but yeah, we tried our best to make "everything" move to the beat someway or another. I'm really happy you noticed and liked it!

Sim, somos brasileiros haha.

Estamos (tentando) começar um grupinho de GameJams aqui em Florianópolis, sempre procurando gente.

Ficamos felizes que você tenha gostado do jogo, e legal saber que o "tutorial" funcionou, a gente fez as primeiras fases de forma a tentar ensinar o jogador sem precisar fazer um tutorial (viva a falta de tempo).

E estamos sempre atrás de pessoas pra desenvolver jogos juntos, se quiser manter contato, só mandar uma mensagem! Valeu aí.

Glad you liked it!

The game really could use some more levels, but alas, that's TriJam, never enough time hehe.

Since we didn't had too much time to balance we ended up prefering to make it a little bit easier.

Thank you for the feedback! Glad you liked our idea.


Yeah, the puzzles ended up being too easy. We didn't had time (heh, obviously) to think too much about the puzzle designs so we prefered to make them easier, the game really could use some more intricate puzzles :(

Thanks!
Yeah, great minds think alike haha.
We tried to make everything move to the beat somehow. Wish we tough about making the background flash like you did in your game.


Thanks for the feedback.

Your character moves automatically to the rythm, you just choose the direction it'll move.

So you can freely change directions, but the movement is forced by the bpm!

Nice idea. The music was totally off-sync for me tho.

It took some time for it to start, and the beat was not syncronized at all. But great visuals, nice music (loved the DJ talking heh). Good jog overall.

Simple cute game. Got jumpscared by a ball that came from nowhere lol.

With some improvements it could become a nice little endless runner.

Incredible puzzle game. Work really well done.

Everything about it is great, nice job.

Nice idea separating the mage from the golem.

But, at least for me, it felt better to just ditch the golem and keep running around, since the golem can't move while shooting but the mage can. I guess the extra life makes up for it.

Anyway, nice game, good sound effects and gameplay.

The classic auto-jumper never fails, really cute game. Nice job.

Chill experience all around.

The sounds and visual communicate really well with each other.

Not entirely sold on the jams theme tho, but nice game.

Nice game, really similar to ours haha.

We went more of a "puzzle" route with it tho, but an endless runner works just as well, great job.

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Fun puzzle game. The random stage generation is really nice. The visuals are nice, the sound too. Great job.

Maybe add some kind of pressure so you're more "forced" to chose the move? You can kinda sit there taking all the time you want, but that doesn't detract from the great game.

Fun recreation of that ice puzzle from old games!

It picked up in difficulty really nicely, loved the experience of playing it, nice job.

Fun little game!

The frog is just too adorable haha. The sound is great too. Nice job in just 3 hours, loved playing it.

Haha loved the interpretation of being forced to move. Nice idea!

The game is charming, the visuals are nice. I think the character moves too slowly, maybe I would increase the game's speed a little bit.

But it's great, nice job.

The freezes feel a little frustrating, I don't think the game needed them :(


Not sure how it fits the theme tho, but aside from that, nice gameplay, and the speedrunning aspect with a leaderboard adds a lot to the experience!

Simple project that works!

Not entirely sure how it fits the theme, but great job creating it anyway. Had fun trying to figure out how to dunk the guard.

Short and sweet hehe.

It controls nice, the guards just work, for 3 hours, it's a nice project!

The sneeze excuse to force you to move/wait is funny tho.

Got a little confused because of the lack of feedback when interacting with things, but once I figured it out, it worked!

It felt a little too difficult tho, every floor I finished in the brink of time, dunno if I was supposed to gather all things on each floor.

Anw, congrats on the project!

Fun little game!

I think you could add a little more leeway on the jumping, some jumps are on the limit of the height heh.

The jumping was really satisfying, and the gameplay was fast enough to not get boring. Really nice project!

Cool project. Loved the idea.

I got a little confused on later levels because we were given so many "commands", but I only had to use like 2 of them to clear the levels heh, dunno if that was intentional.

It plays like a fun puzzle game, good time playing it.

Nice project!

I think it would be nicer if the enemies moved in the grid too, but anyway, lot of fun playing it. Great job!

Nice looking game!

The gameplay felt a little too slow-paced, since the ooze doesn't really seem like a threat :(
Maybe making it a lot faster could add to the "forced to move" feeling.


Anw, great game overall! nice job!