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Trijam Survivors's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #10 | 3.212 | 3.800 |
Gameplay | #12 | 3.212 | 3.800 |
Audio | #16 | 2.874 | 3.400 |
How well does the game fit the themes? | #18 | 3.212 | 3.800 |
Visuals | #21 | 2.874 | 3.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours. Used the youtube mixtape.
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Comments
417 points! At one point, I suddenly had a lot of boxes appearing one after the other, which radically changed my game. But the enemies were too numerous, so I had to give up!
Feels like the bg music doesn't match the game feel. Also, spawning very next to the player is sometimes frustrating. Nice to have a diverse upgrade system with only three hours. Very solid entry!
No speaker issues (as warned by the description) for me, the sound of shots connecting (especially as the fire rate increased) was extremely satisfying!
One point I'd raise is enemy spawn locations - while some would emerge from out of bounds/off screen, giving me plenty of time to react, others would pop into existence right next to me. This was much more an issue in the late game, where I would be trying to clear pockets of space to move into and suddenly and enemy would spawn and damage me before I could react.
Really enjoyed the game, impressed by what you could come up with in 3 hours!
Loved this! Nice feeling tp get the upgrades, played for a good while! Good job!
Very nice game to make in just three hours! Waiting for the submission period to end in order to rate your game!