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Star Wares's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #7 | 3.795 | 4.000 |
Audio | #12 | 2.951 | 3.111 |
How well does the game fit the themes? | #13 | 3.795 | 4.000 |
Gameplay | #19 | 2.846 | 3.000 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #19 | 2.951 | 3.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours
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Comments
The pixel art and sounds come together really well. I used to play a ton of these kind of games years ago, and you captured the feel of the era perfectly. Some kind of ending would be nice! Overall this game is epic.
Love the pixel art style! Flying space ships are hard.
First off, the style is nothing short of brilliant - the combination of the rocket's sfx + the exhaust visuals is spot on for me!
Literally my only comment would be that some sort of (8-bit?) soundtrack would be a very welcome accompaniment to my space delivery run!
Really good game, I love visual !
I'm really impressed that you've managed to strike such a balance between difficult, demanding controls that can be mastered with patience and concentration.
At first, I was speeding past the stations without being able to stop. Then I finally got the hang of it! I stopped playing after about fifty deliveries, even though my time counter was over 540s (incidentally, when you go over the tens, the time is truncated). In any case, well done for this game, which was a very pleasant experience.