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DimBot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #10 | 3.333 | 3.333 |
Audio | #14 | 2.500 | 2.500 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #18 | 2.667 | 2.667 |
Gameplay | #21 | 2.500 | 2.500 |
Visuals | #22 | 2.667 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours
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Comments
It was fun. I really like the robot!
Thanks!
Nice polish for a 3 hour game. Transitions, sound, etc. Very cool!
Thank you!
There is good potential in the game. One thing I would improve is to increase the lighting on the robot and have a wider drop-off. The game felt very dark and gloomy
I wanted to make it semi-difficult to find the battery but I'll look at again it for a patch I'm going to release. Thanks for playing!
The game is very cool and I like the idea of testing the limits of the robot. When you're making games, try to stay consistend with your art style and when using pixel art, always use the same canvas size for all your sprites. (e.g. the robot has a smaller canvas size than the battery and the buttons are not in pixel art) When you stay consistent in your art style and canvas size (when using pixel art) everything matches and the game feels more polished. Overall a very cool game which was very fun to play :D
Thanks for the advice. I didn't spend too much time focusing on the assets because I chose whatever worked from the in-engine asset shop for time purposes but I will keep that in mind for future projects! Thanks for playing!