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Maximum Speed's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #15 | 1.667 | 2.500 |
How well does the game fit the theme | #17 | 2.667 | 4.000 |
How much do you enjoy the game overall? | #20 | 1.500 | 2.250 |
Gameplay | #20 | 1.833 | 2.750 |
Visuals | #20 | 2.000 | 3.000 |
Overall | #20 | 1.933 | 2.900 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Some way to keep track of score or the speed you finish a level would have added to this a lot, I wasn't too sure what was going on initially with the car just flying off to the right, but you had some cool sound effects and its a good theme fit
Thanks! Yeah, I had a lot more in mind that I could do and will probably add an upgraded version some time later since I'm not satisfied with the game's state myself. And while I already did miss the three hour limit I didn't want to push the boundary too far.
You roasted my game for being too boring, and this is your entry?
SMH
Ok, well, if your assets are original, good job. Also, the theme translates well, so there you go.
It was not my intention to give you the feeling I had "roasted" your game, sorry. I always try to be honest and include suggestions for improvement because I for me feedback I can build upon is more valuable than a general "liked it" or "didn't like it".
So thanks for your feedback on the assets, and I read you find the game boring. (I'm not thrilled either, so no hard feelings.) Is there something in particular that would improve it for you?
Well, since you're asking for improvement suggestions, I'd say music might help. Also a greater diversity of features. Your game has literally two features. Speed up and slow down. Giving the player some sort of motive or incentive would also help (like explaining why we're driving the car, or having a collectible item, or rewarding the player with more than a speedup animation upon level completion etc. etc.).
Thanks, I'll keep that in mind for an upgraded version.