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Battle Royale Sabotage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #10 | 2.003 | 2.125 |
Visuals | #11 | 2.475 | 2.625 |
How well does the game fit the theme | #13 | 2.121 | 2.250 |
Gameplay | #14 | 1.768 | 1.875 |
How much do you enjoy the game overall? | #15 | 1.650 | 1.750 |
Overall | #15 | 2.003 | 2.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Great visuals! Super sensitive aim, I guess I am the enemy.
Thanks! The aim needs work indeed.. - just wanted to practice FPS for a game I'm working on so good to get the feedback from people about the aim sensitivity.. and yes, the player is indeed the enemy! Cheers.
I agree on the sensitivity part already mentioned, it was difficult to aim properly. Interesting take on the theme as it actually turns the suggested perspective around. The terrain is IMO a bit too hilly as the participants can easily take cover behind a mountain. A little scaling down the height might already do the trick here.
You mention some assets you used in the game on the description page, and I searched for the first sound effect. Please look into all the licencing stuff some more - this sound effect, for example, is available under the terms of CC BY-NC 3.0, which means you have to give attribution (name the creator) and link to the licence. I didn't check the other assets, and while there are a lot of people that just use those assets and forget about it all together, try to get it right.
Yes, and copied and pasted from that sound you are (see below) and I credited 108852__emsiarma__snipershot
Emsiarma being the creator. So don't understand your point.
You are free to:
Still interested to know what you mean? You said I didn't attribute an asset to its creator (emsiarma) when I did. I have credited and attributed the asset, so that anybody who likes the asset can then google it (as you did), find the asset and licence, and download it. This I would say is a reasonable manner to point towards the asset and licence, see below for the conditions of attribution. Just wondering what you mean? Thanks! :) Mike
Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
Well, on the game's description page you put the name of the asset file. Did you put more information anywhere else? As you cite, you need to give appropriate credit, link to the licence and indicate if changes are made. I didn't find any of the last three. Did I overlook something? Sorry if I did.
No worries. There were no changes made so didn't have to indicate that. Appropriate credit I gave by giving the full asset file name containing the creator name and the name of the asset (as opposed to just the creator and asset name separately which would make it harder for you to find). And the link to the licence can be made 'in any reasonable manner' and that was done by naming the asset file, the page of which contains the licence (as you know because that's how you found it). Thanks.
And here's the licence if you couldn't find the link on the asset page on freesound.org (where I stated that the asset came from) https://creativecommons.org/licenses/by-nc/3.0/legalcode . This licence is applicable to all sounds on freesound.org which as I say I put a link to. Thanks.
What I was trying to say is that these information should be included in your game or description page without having to use help, in this case google or another search engine. At least as far as I understand it, I'm not a lawyer. Please see here for some actual examples how to properly give attribution:
https://wiki.creativecommons.org/wiki/best_practices_for_attribution#Examples_of...
Ok thanks for your concern.
I hope I didn't pester you too much with this and we will see further submissions from you!
Thanks and no worries, sure I'll be posting more submissions in the future! :) Cheers. Mike
Really cool that you made a 3D game, not a whole lot of people go that route for game jams, especially ones this short. Felt like the sniper aiming was a bit too sensitive for me - had a hard time moving the scope small increments. But I loved the concept and nice work adding your own unique spin to the prompt!
Thanks! I did use a .Lerp in the mouse control to try and get it as incremental as possible.. but it is indeed still not quite right..- if I ever go back and expand the game I'll bare it in mind. Cheers! :)