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Dark Times's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #3 | 3.691 | 3.691 |
Visuals | #3 | 4.364 | 4.364 |
How much do you enjoy the game overall? | #5 | 3.273 | 3.273 |
Gameplay | #5 | 3.364 | 3.364 |
How well does the game fit the theme | #6 | 4.000 | 4.000 |
Audio | #6 | 3.455 | 3.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really liked the idea of the skeleton thiefes.
Really good job on the visuals, very coherent and atmospheric. The only thing that does not fit IMO is that a knight in a seemingly medieval setting has a gun at his disposal. The gameplay is simple and entertaining for a while but get's repetitive and is without an actual incentive. You could add, like other TD games do, harder enemies that take more hits until dead and some support like allies with crossbows in the castle's windows shooting at your foes, mages to slow enemies down, you name it. Being able to move the knight around and using a sword as a weapon also might things more interesting.
Nice entry, love the art style and the feedback of the (canon?) is really satisfying. Easy to see how, with more time, progression could be added to the game.
Really gorgeous. The art and animation are top-notch. I love the knight aesthetic with the big whopping gun with the nice fire sound. Very polished and lovely. The flickering pixel art fires in the background, how the flash of your gun lights up your character, it's sooooo well done. I love how the skeletons are revealed in the dark in flashes, though it's a bit hard on the eyes and possibly neighboring on epilepsy-triggering in the bigger mobs.
The gameplay itself gets very repetitive very quickly, but my main problem is it's too easy. I could easily get to 1000+ gold without letting a single skeleton get through, and it feels dry and bland. I wish there was more gameplay variety, a deeper strategy, something else to manage perhaps, or lest broken up into discrete levels with finite goals that could reward me with some nice art or story between monotonous shooting. The only real threat I felt was that the dying animation was so slow and blocked future bullets, which while making the game slightly more difficult, didn't feel good and felt like a problem to be removed.
However of course this was a 3 hour game jam (and this is certainly better than mine haha), and this is absolutely gorgeous. Incredible art and animation for 3 hours. Wonderful work.
Big fan of this one! Simple but very polished. I was impressed with how well the difficulty scaled as time went one. Nicely done :)