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Enlighter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the theme? | #3 | 4.375 | 4.375 |
Overall | #4 | 3.275 | 3.275 |
Visuals | #5 | 3.375 | 3.375 |
How much do you enjoy the game overall? | #5 | 3.000 | 3.000 |
Audio | #9 | 2.750 | 2.750 |
Gameplay | #9 | 2.875 | 2.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3h plus some minutes to add an onscreen tutorial.
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Comments
The biggest problem here is that you can just stand in 1 place nearby a lamp and the enemies will die when approaching. If you would set some kind of time limit or you would need to recharge by moving, it would improve the gameplay! Otherwise, well done!
I really enjoyed your take on the idea and the gameplay!
Maybe add some kind of health indicator to let the player know what's happening.
Thanks for playing. That suggestion and some other stuff is listed in the game’s description as “things I had no time to develop”
Honestly, I think this game has the potential with some polish/additional features to be a cool puzzle game. Very intriguing concept with transferring energy to the lamp posts!
Thanks for playing and your comment. You can find on the game’s description page a list of things I had no time to develop. I wanted some kind of objects to interact with, a HUD representing the energy of the elements, and so on.
Thank you for giving me some nice mood this evening.
Hey, cool little game :)
My experience was similar to VerttiXPertti:
I could stand next to a light post forever and the enemies get defeated.
It would be great if rolling around would create energy and charging a lamppost cost energy, so you would have a basic chase gameplay.
Maybe use the amount of particles for an easy display of remaining energy.
My experience was totally opposite of ramidrejus's. I could stand next to a lamppost and the enemies would come to me and die. But then at 97 seconds the enemies didn't die from the light for some reason and killed me. Fun game still.
First of all, thanks for playing and comment. The reason is that when enemies hit you, you lose some amount of your energy. If you have not enough energy you can not get the lampspot bright at its maximum intensity, so it deals less damage to the enemies. Sorry for the “no feedback” of the game. Not enough time to make the player less brighter and smaller and some other stuff.
Nice take on the idea! Though I find it difficult to kill the enemies if I don't get to them soon enough