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Raffaele Picca

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A member registered Feb 10, 2020 · View creator page →

Creator of

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Sorry but I don't know 😬

Thanks for playing and the cool video!

(1 edit)

Yes, the browser embedded version is post-jam!

Nice game! Had a lot of fun trying to figure out the best solutions!

AND html :D

Mac is here now 🤩

We plan to release it there too in the upcoming days... if it works out nicely

Hey,

so... I'm not going to use it for my project - I thought it would be super useful, but here are the reasons why I won't use it:
- Mono... sorry, but I am not switching my project to mono just because of a plugin. 80% of Godot projects (according to the last user survey) are non-mono... maybe that's an incentive for you?
- User Settings / Libraries are saved in the user directory. That's not great for version control.
- No filtering in the library (textbox)
- No "favorite" system. I would have expected that I can "fav" certain assets.

My biggest pain: placement is still a chore.

- You have all the power, but yet when I want to rotate or scale an asset you use the default gizmos. That was a real bummer. I hoped for a smart system like some Blender plugins use. Like `R -> X` and then move the mouse to rotate the x axis. or `E->u` and move the mouse to scale uniform.
- There is no way of moving elements in the y axis that I found intuitive. So I had to place all the assets and then move Y afterwards.


And for that I unfortunately have to say that the price tag is too steep for me. Sorry.

thanks for the nice comment, glad you enjoyed it!

Thanks a lot!

Thank you ❤

Thanks for  playing and the comment!

Client complained about my death. 10/10


Cool fun game. The only thing that wrecked my head was that the music was way too stressful.

How much juice do you want: YES! 😀

Fun game!

Nice puzzles. The end was quite a bit unclear (I guess releasing the children was the end). Some sound would have been great!

crazy game for the time!

Nice, was fun - some sound would have really improved it ⚡

Absolute WOW! I am blown away by the quality. Voice Acting, visuals, sounds, attention to detail... incredible! I couldn't finish playing as I absolutely hate jump scares. But hey.

Cool game! Some combat sounds could have been cool 😀

Cool game, impressive for the 48h!

The presentation is really good. I think it could use some improvements on the game design side. The best "strategy" is to try to fall down as fast as possible without hitting anything - So I can just avoid all enemies and challenges.

I enjoyed it, but I found the enemy ship were WAY to fast. You can basically just shoot in one direction and hope they get hit.

A bit on the hard side to be honest. Some hallways are very long and once the time starts ticking it's a bit frustrating to have to plan half the time to run through the extra long escape corridors. Apart from that, nice take on the theme.

The music was very exciting 😀

Interesting game. The end was a bit anticlimactic, even something simple left-clicking on the "house/lab" and getting a "you won" message could have helped.

peaceful and chill game!

Fantastic game! A ton of fun and a great overall atmosphere.

Awesome! Looking forward to play it!

thanks for replying, I totally missed this post.


Yes. Made with Godot ❤️

Thanks! Having such constraints helped me to focus staying simple.

Thanks a lot!

hm, I actually use these settings...

Thanks for the nice feedback! 😁

Thanks for the nice comment! ☺️

Thanks a lot 🙏

Wasn't planned, but It can hit export and we see if something blows up. I'm away til Friday, when I return, I'll upload it.

Thanks!

Thanks a lot!

Haha, poor Franz!

Will still take a while!