Strangely addicting! Well executed for what the game is!
CodeNMore
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Thank you! Yeah, it is a bit difficult, especially with some of the busy art covering up some enemies. It's sort of procedurally generated, in the sense that it uses pre-made level chunks with randomization within them, and some parameters to ensure the next chunk is reachable, etc. but not by any traditional means.
I like the concept; reversing the bullets by attacking them felt very responsive/satisfying! However, I'd find sometimes if I pressed jump just a bit too late, I'd fall off, even though it looked like I was definitely on the ground, and sometimes couldn't dodge a bullet without falling. Aside from that though, it was a fun play.
I'm glad you liked the changing levels - I cam up with the system on-the-spot, and it wound up working really well (aside from me making the levels a bit too difficult). It's randomized pre-made chunks, but the items are also randomized, and the system ensures that the minimum "exit" of a chunk is guaranteed to enter the next chunk. I also wish I could have gotten away without a tutorial, but couldn't think of how to explain the dash control well. Thanks for the comment!
Loved the style, and jumping on the enemies was satisfying! I was bummed I had to start all the way over, so maybe checkpoints would have been cool, but a fun game! I had a love-hate relationship with having to build up speed on the ground before jumping, but it felt perfectly fine, just took some getting used to!