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Laser Action Battle Simulation's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Did you make it in 3 hours (put 5 by default) | #1 | 5.000 | 5.000 |
Audio | #2 | 4.091 | 4.091 |
Overall | #6 | 3.742 | 3.742 |
How much do you enjoy the game overall? | #8 | 3.455 | 3.455 |
Gameplay | #8 | 3.455 | 3.455 |
How well does the game fit the theme? | #12 | 4.000 | 4.000 |
Visuals | #20 | 2.455 | 2.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 Hours
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Comments
Agreed about the voice acting! You definitely had fun! :D The game is simple and I feel like I'm good at avoiding stuff. I'm gonna say it's a good design. Not sure if it's on purpose, but it feels awesooome!
Voice acting top notch!
Really love the voice acting! Adds a lot to the game. It would have been nice to have a bit more feedback, especially whe you take a hit, but otherwise it's really fun to play. Well done!
hey!
the voice art is great. I love it.
great work!
keep it up
Hi!
I really love the voice effects lol.
I played the game before, and I believe you have updated it with more difficulty. I like it a lot more now, feels more action packed.
Hey! Yeah, I did a quick update on Sunday to fix a framerate issue w/ WebGL. Fortunately had a few min left on my clock, as I agree, it is a lot better like this haha.
This version was what was happening locally, the old one was just caused by the in browser version.
Glad to hear you liked it!
I laughed my ass off hearing the voiceover! Nice work in that amount of time!
It’s a pity that after the number of points reaches half the screen they cease to be displayed. I want to know how many of them XD.
Hah! That's great! Yeah, eventually the text height passes beyond the text box size and it hides the whole thing. Glad you enjoyed the game enough to play that much, haha!
Oh my, the voice over is great!
And even though the game starts a bit slow the changing enemy types keeps the game engaging all the way up to a million points.
I also feel like the pacing is pretty good. You introduce enemies in just the right interval, that the game does not get boring but also does not advance too fast. Good job!
Really loved the audio and effort on the voice overs, has quite a gradual ramp up but believe that is what you were going for with the power ups complimenting game play ramp up time.
Think one thing I would of perhaps tried to sneak in is bullets from enemies getting a bit more intelligent / harder. Maybe ramp up the bullet speed as the level progresses or even allow some enemies bullets to start tracking / chasing the player.
But you did all this in 3 hours and it is a level of game play!
I managed to get to the end!