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Joust on Time's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #1 | 4.214 | 4.214 |
Gameplay | #2 | 4.071 | 4.071 |
How much do you enjoy the game overall? | #2 | 4.071 | 4.071 |
Overall | #4 | 3.690 | 3.690 |
Visuals | #5 | 3.857 | 3.857 |
How well does the game fit the themes? | #6 | 4.286 | 4.286 |
Did you make it in 3 hours (put 5 by default) | #22 | 1.643 | 1.643 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3... Days !
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Comments
Really cool game - as the other commenters already said: the complete reset is quite annoying. I'd like to play an expanded version of this where you can do more stuff in the battles or perhaps play different kinds of mini games - very well done even though it was probably waaay over 3 hours :)
Really cool game - as the other commenters already said: the complete reset is quite annoying. I'd like to play an expanded version of this where you can do more stuff in the battles or perhaps play different kinds of mini games - very well done even though it was probably waaay over 3 hours :)
Ey we took into account your feedback and we reworked the game with these update:
Progress is not lost when defeated jousting.
Progression speeded up.
Stats and Items explained in-game.
Exp and gold obtained shown in menu and Victory/Defeat panel.
Royal Knight is the strongest.
Fixed horse running sound clitch.
We are happy to hear any feedback on the current version, thanks!
Very elaborate and fun for a game jam game, but some more polish would be needed. The sound mixing is a bit off for example, but other than that, I enjoyed it!
Thanks a lot, the music is not looping flawlessly in the WebGL version, while it is fine in the unity editor, no idea why.. Is this what you meant for the mixing ? Otherwise don't hesitate to give more information, that would help me a lot, I definitely have a lot to learn in term of mixing !
I found the horse step sounds to be way too loud. :)
ey if you have more info about the sound mixing problem I would gladly look into it. It is a very interesting thing to look at and only issue I knew is that the horse running sound is not a perfect loop but couldn't find anything better, other than that couldn't reproduce any issue.
The game itself was fun to play, and the art style and sound work very well together.
On the other hand:
Other than that, I liked it :D
Ey we took into account your feedback and we reworked the game with these update:
Progress is not lost when defeated jousting.
Progression speeded up.
Stats and Items explained in-game.
Exp and gold obtained shown in menu and Victory/Defeat panel.
Royal Knight is the strongest.
Fixed horse running sound clitch.
We are happy to hear any feedback on the current version, thanks!
It's a lot better now and way more enjoyable :)
Still some issues I noticed:
Keep up the good work!
Hi!
It's a pretty nice game. I had fun playing it...until I died and everything got reset T-T. Now I gotta go grind again....I defeated the first 3 in one round, but the final boss one-shotted me :P
Thanks for playing it, now it is nicer to defeat the royal knigh:
wwe took into account your feedback and we reworked the game with these update:
Progress is not lost when defeated jousting.
Progression speeded up.
Stats and Items explained in-game.
Exp and gold obtained shown in menu and Victory/Defeat panel.
Royal Knight is the strongest.
Fixed horse running sound clitch.
We are happy to hear any feedback on the current version, thanks!
I love this so much! It's a really great idea presented really nicely, would love to see you carry it on, it's very cool!
Thanks! Any advice to balance the game is appreciated.
Ey we took into account your feedback and we reworked the game with these update:
Progress is not lost when defeated jousting.
Progression speeded up.
Stats and Items explained in-game.
Exp and gold obtained shown in menu and Victory/Defeat panel.
Royal Knight is the strongest.
Fixed horse running sound clitch.
We are happy to hear any feedback on the current version, thanks!