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Bomb carrier's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #1 | 4.300 | 4.300 |
Did you make it in 3 hours (put 5 by default) | #1 | 5.000 | 5.000 |
How well does the game fit the themes? | #5 | 4.000 | 4.000 |
How much do you enjoy the game overall? | #8 | 3.700 | 3.700 |
Overall | #8 | 3.683 | 3.683 |
Visuals | #11 | 3.500 | 3.500 |
Audio | #16 | 1.600 | 1.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2 hours 45 min
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Comments
This was tough, really cool take on the theme.
Great idea with the timer! In a game like this you would normally want to time your jumps when everything is lined up, but this forces you to keep moving
Yes, this is hard and fast. The controls were excellent. It must have been fun designing the level.
I love this game, for me, if you continue to develop this game, it can be a new "world's hardest game".
Thanks! i recommend to you to visit the link i posted in the page. it was my inspiration for this
I love the idea, the simplistic look and feel. Please continue this one!
I am however ULTRA low skill at jump'n'run .. I couldn't find a dedicated jump button, only the up arrow and was unable to figure out how to perform even the first jump .. somehow I mashed so hard I double or triplejumped but ended up dying to something.. and I wasn't quite sure what.. for every game that includes jumping, please have the jump button not as "up", that's impossible to access on a keyboard xD
From what you wrote, this was a learning experience and to kind of test and idea out, exactly what jams are for.
Platform controls were very smooth, I liked that :D
The moves of the players and from the hazards zones are so smooth I love it :p great concept and great game, the feeling of control is really cool and when you managed to come over the first floor the game become really satisfaying :p
I just wish they were checkpoint for low skill players like me xD