Well done, Q Games !
Willy8Bit
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Wow! This reminds me of a classic arcade from the mid 80's. Yes, that's how old I am. It took me a sec. to get the hang of it (like any good arcade game). And, then I mastered it with a score of 30. The layout of the play area and the screen wrapping is clever and interesting to play. Do you use Brfx for your SFX?
Well done !!
So satisfying ! I felt like I was 16 again in the school parking lot during a snow storm - fish tailing all over the place ! It is really impressive doing this in 3 hours. I attempted to do the same thing you did and after 1.5 hours I had the car that flipped and skidding that did not work. There is no way I would have gotten to what you made in another 1.5. Very impressive. :)
Visuals are fantastic ! Love the pulsing projectiles. I like the controls, but like you said, a little hard aiming. Would it be easier if the projectiles came at you faster? Then you could see and get a feel for the projectile's path. Or, what if the projectiles came at you in 1 of 9 paths (grid of 3 x 3). They would then be more predictable. Just random crap thoughts I had.
You should put another couple hours into it ... at least. Good Pew Pew Fun !
Interesting idea. I found myself staring at the jump meter to try and get a feel for the right timing. I did get the hang of it and got to 23m ! :) I was going to suggest a SFX for the meter. But, that would get super annoying super fast. Or, a player animation - crouching down. The lower the more power. But, again, 3 hours. You could spend 6 hours getting that to look right. Anyway, GG !
Fun ! Controls feel good. Intuitive. I, too, ran out of time for SFX and Music. I since found Bfxr and https://ecrettmusic.com/play. I assume these both would be ok to use in a Jam. I guess I will find out next week.