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Potato rush's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #6 | 3.583 | 4.222 |
How well does the game fit the themes? | #15 | 3.488 | 4.111 |
Gameplay | #19 | 1.886 | 2.222 |
Did you make it in 3 hours (put 5 by default) | #19 | 3.206 | 3.778 |
How much do you enjoy the game overall? | #19 | 1.980 | 2.333 |
Audio | #19 | 1.037 | 1.222 |
Overall | #19 | 2.530 | 2.981 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3h30
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Comments
Looks very nice and I like the concept :)
I think there should have been a score counter on the screen, because it wasn't obvious if I sold a potato.
I also highly recommend building a web version. You'll get a lot more views and ratings that way
The idea was to add boxes of potatoes in front of the store to represent the stock. And piles of money at the back to represent the score.
I like the game look - it reminds me of old arcade style. Please build a web version next time - it's super easy to do with godot ;)
Ah yes, I didn't think of making a web version.
Thank you for your comment.
J'ai pas trop compris comment ça marchait, quel était le but exact. Si le soleil est a fond, tout pousse bien, si on le baisse, rien ne pousse. J'ai du louper un truc
Si on baisse, il y a plus de clients.
J'aime bien l'idée et les graphisms, et le mechanic de changer le météo. Mais je l'ai trouvé pas tres claire comment a jouer.
Faire un jeu de gestion en 3h c'est balèze, gros gg pour ça !
Merci! J'ai essayé d'épurer le côté gestion au maximum. Mais je me rend compte que même à ce niveau, en 3h c'est beaucoup. :)