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A jam submission

Too Many GhostsView game page

You have a Pac-Man gun. Don't let him eat you.
Submitted by SebasRez (@sebasrez) — 4 hours, 47 minutes before the deadline
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Too Many Ghosts's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#14.2504.250
How much do you enjoy the game overall?#14.1674.167
Overall#14.0974.097
How well does the game fit the themes?#24.1674.167
Audio#23.9173.917
Visuals#43.9173.917
Did you make it in 3 hours (put 5 by default)#54.1674.167

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
Core game was made in under 3 hours. A total of 5 hours were spent between programmer and artist. 3 from programming and 2 on Art

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Comments

Well done on this game, very clever and very fun as well! :)

Developer

Thanks so much!

I love this game so much it is FUNNNN!

Developer

Wow thanks so much! Im very glad you liked it!

Submitted

Hey this game was  really great! I like a lot of things about this but let's go through the things I like most:

1) Absolutely nice art, sound with everything working very cohesively together honestly! You've done well getting an artist to dedicate into the art and it shows here!

2) Very simple premise of a game, for being a 3 hours prototype, I can see this being a mobile game kind of thing down the line once you give it some more polish, time and additional work. Very nice!

I don't really have any major gripes with the game and I really enjoy it thoroughly from start to end!

Developer

Thanks so much for the comments and feedback. I'm really glad you found the art and gameplay as such a positive to comment on. I really appreciate you taking the time to write this and playing

Submitted

God, I suck at this… why can’t I stop playing?

Congrats on an amazing entry!

Developer

Hahahaha perfect! thanks for playing!

Submitted

That was pretty cool, I was very confused when I saw bullets coming from the sides then I relized there was loop over ;)

Developer

I hoped pac man would clarify that, but I am thinking if I do an update to make the sides giant portals and adding noises that give it that warp sound. Thanks for playing it!

Submitted

No I think people having to come to that conclusion on their own is good. It is what makes people like puzzle games.

Developer

Yes I agree, even shooters can have puzzles and I do love adding puzzles.

Submitted

Quite clever how the bullets warp around the level!

Wish there were orange ghosts and more ghosts with shields (like the one at the start).

Developer(+1)

I wish I had more time for testing, I would have wanted to toy with which ghosts to include more but its all set to random, with a secondary random number to determine when they rush you. Thanks so much!

Submitted

Fun game, I enjoyed the animations on the characters, it went a long way towards making this game have character. I like how you have to be very specific with your shots, adding to the layer of impossibility.

Developer

It's face was my favorite part, that was a quick last minute addition. So glad you liked that as well, thanks for playing it! 

I really enjoyed this little game! It fits into the theme of unachievable really well and is a lot of fun. Well done!

Developer

Thanks! I'm just glad to finally finish something. I appreciate you playing it

Submitted

I like the idea of projectiles wich can kil you, the high number of ghost makes the game unachivable but not frustrating, wich is nice. Perhaps having upgrades on your weapon could break monotony.

Developer

Thanks Xzing thats a great idea. If you have any suggestions I am all ears!

Submitted

Increasing speed/damages, having some effect such as a piercing attack, slow, explosion or a double-side attack (this effect could aslo return against you considering the fact that you can kill yourself). Enemies could also be better with time (back shild, more life, spawning other enemies when they die).

Developer

I don't know why I never considered a back shield. Great feedback and suggestions, I wasn't sure anything else could be added but you entirely changed my mind.

Developer

I used a few different assets to make this including Playmaker, Dotween, TextMesh Pro and a few of my own setups that I use at the start of each game to depending on the genre and theme. It was a lot of fun and I had help from @dannypixel. Thanks for checking it out.