Play The Farmster 2
The Farmster 2: Hundred Poop Edition's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #1 | 4.000 | 4.000 |
Audio | #1 | 4.125 | 4.125 |
How much do you enjoy the game overall? | #2 | 4.000 | 4.000 |
How well does the game fit the themes? | #3 | 4.750 | 4.750 |
Gameplay | #3 | 3.875 | 3.875 |
Overall | #3 | 4.042 | 4.042 |
Did you make it in 3 hours (put 5 by default) | #6 | 3.500 | 3.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3h for code (and 1 more hour for art)
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Comments
Fun clicker ! Nice sounds effects, they're not boring so I guess it's cool haha and the system of sounds effects is pretty intelligent, the visuals are good too. Really good game !
And maybe if there was more upgrading it would be very good :)
Thank you ! I tried to do a lot of variation for each sound to avoid the boring effect, so I'm pretty happy with the sound result indeed !
A fun short clicker game. I really liked the musical sound effects for picking up the vegetables. I thought it worked really well.
I think you could have made the vegetable upgrades cost more poop over time, but overall the game encapsulates the entire idle game loop.
Thank you ! Glad you enjoyed. I kinda skipped the balancing for vegetables upgrades to prevent people to play too long... I'm happy with something pretty short for that type of clicker, because in the end, that's a lot of clicks !
A game about poop? What's not to love! (You could say you used the "kids game" diversifier too)
Funny gameplay and the art & music are brilliant. Great ending btw :D
(What happened to Farmster 1?)
Thanks for the suggestion, I added that diversifier ! Glad you enjoy the ending ^^
Farmster 1 was dope, incredible graphics, various actions, complex farming system, realistic hamster behaviors with relationships, adaptative music, but sadly it only exists in my head... The 2nd is often worse than the 1st, so I think that from now on, I will only publish the 2nd edition of all my games..
5 stars in Audio for the kalimba. To keep the player from maxing out too soon, what if the vegetables could keep growing faster, but it would take exponentially more fertilizer each level?
Thanks, I enjoyed recording it, even if for some reason, I always end up having the Mii theme stuck in my head for a few days after playing kalimba..
I thought about exponential resources, but I wanted to have an end to the game (therefore the title), and I used that same resource to trigger the endgame so I didn't want people to use it as fertilizer and never reach the value for the end of game...
Oh I see. In my first play through I stopped collecting the poop once I had maxed out the fertilizer because I thought I didn't need it any more. Interesting suggestions for what to do with your collection when the game is over!
Wow, I was not ready for the existnecial dread that is the game description.
Luckily the game itself was a pleasent little clicker, then.
Works great and it's nice to see your hamsters grow bigger and bigger.
Haha, sorry about that, you might be the only one noticing: I'm pretty sure most people don't read to the end, so I might have gone a bit too far in that description... Although I'm looking forward to the reaction during the stream if Matejs reads it..