Like the way you scale the difficulty - Pasteur mode was super hard!
(A quick restart button would be nice)
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.028 | 4.028 |
Did you make it in 3 hours (put 5 by default) | #1 | 5.000 | 5.000 |
Gameplay | #2 | 3.667 | 3.667 |
How much do you enjoy the game overall? | #3 | 3.667 | 3.667 |
How well does the game fit the themes? | #3 | 4.583 | 4.583 |
Audio | #4 | 3.250 | 3.250 |
Visuals | #4 | 4.000 | 4.000 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Pierre: 3h00 + Vincent: 2h50
Like the way you scale the difficulty - Pasteur mode was super hard!
(A quick restart button would be nice)
This was an excellent use of the theme. Nice simple mechanics and the harder modes add some really interesting variations on top of that.
Very cool concept! And making the death animations more subtle was a surprisingly effective way of upping the difficulty
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