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GetHer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #5 | 3.320 | 3.833 |
Gameplay | #6 | 2.598 | 3.000 |
Audio | #8 | 2.887 | 3.333 |
How much do you enjoy the game overall? | #8 | 2.454 | 2.833 |
How well does the game fit the themes? | #9 | 3.320 | 3.833 |
Overall | #9 | 2.718 | 3.139 |
Did you make it in 3 hours (put 5 by default) | #10 | 1.732 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
8 hours!
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Comments
Quite cool with some nice art!
I tried to understand her but it was kinda difficult :D
haha, yeah. it's always a challenge to fully understand a person I guess, lol.
Thanks a lot! :)
Is there a way to see how many strawberries she already has? I felt like I was guessing each level (or maybe that’s the point?)
it's a bit of both but more of the former. there's a consistent pattern to it that can be deduced by observing the girl.
..and figuring it out is part of the game so just in case, SPOILER WARNING:
the strawberries you see build up at the end of each level is carried over to the next. however she "eats up" a certain number of them before the level starts based on her mood so you'll have to guess how much is missing. Each mood has a different number ot strawberries "eaten". The game starts with three strawberries which get eaten based on her mood.Our focus was to have players gradually understand the girl. Whaddya think?
Really liked your game btw. I made a huge monster but I forgot to take a pic, haha.
Really cool concept. Over all the game plays well. I personally would like more player feedback and variation.
thanks a lot! :)
yeah, if we move forward with this, that'll definitely be a thing.
Really cool concept. Over all the game plays well. I personally would like more player feedback and variation.
Interesting concept you have here - and amazing artwork! It had a good feel, and fit the theme well.
Thanks a bunch! :D
Loved your game too. :)