Game is a bit easy but the mechanics are nice for the time taken. I just miss the band of the sling, but I guess it was hard to develop. Great job anyway!
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Slingshot Wars's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #28 | 3.094 | 3.364 |
How much do you enjoy the game overall? | #28 | 3.094 | 3.364 |
Visuals | #35 | 2.676 | 2.909 |
Overall | #36 | 2.481 | 2.697 |
How well does the game fit the themes? | #36 | 2.927 | 3.182 |
Audio | #47 | 1.422 | 1.545 |
How well did the game make use of diversifiers? | #49 | 1.672 | 1.818 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How much time was taken?
the first 2 builds were both made in under 3 hours.. The third build is a post jam build which fixes many bugs and "completes" the game. That is because i didnt found time for the third session it during the jam time..
Use of theme?
1) The game is obviously inspired by angry birds (the way you have to shoot the rock into the game with a slingshot). I added the mechanic of reaching a goal in order to finish the game.
2)
Game mechanics like trapdoors and pressure plates introduce indirect controls and are making the gameplay feel like a kind of chainreaction .
Use of diversifiers?
currently none ):
Did you have fun?
Yes
Definitely
Absolutely!!
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