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marquii

31
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2
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A member registered May 17, 2017 · View creator page →

Creator of

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Procedurally generated levels? Holy cow that is some serious stuff.

Great game, super fun to play!


PS: I'm still playing this, it's very fun. Where's the soundtrack???? It's great!!!!!!!

Same game + Space Invaders!

I die for this mashups.

Game is a bit easy but the mechanics are nice for the time taken. I just miss the band of the sling, but I guess it was hard to develop. Great job anyway!

The game is great but there is something that caught my attention...

The shots sync perfectly with the beats of the music. It's a super satisfying auditive experience.

Seriously. I feel like playing Crypt of the Necrodancer. I love it.

nice one buttoner

Nice graphics, great concept, nice music... you even sell merch like seriously! that's a released game to me hahahaha 

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Joust meets Balloon Fight!! nice one!

To be your first game I'm quite impressed, keep the good work

I played a game exactly like this one before, probably the one that inspired you or some copy of it.

However, I ackowledge the level of polish the game presents and the catchy music. Great work!

I don't know, I just kept moving and pressing Enter and it worked for a long time :/

For the rest, interesting idea.

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Cool game and stunning graphics, nice work! PS: what a workout you gave to my fingers HAHAHHA

Despite you didn't come up with a functional game, you've learnt your stuff I'm sure, so good work anyway!

Quite hard game... the limits in the ammo and the turn based deal make it actually interesting.

While I understand the concept of making turns, the way it slows down and speeds up the game makes be a little dizzy lol but the idea is on point!

Amazingly at the first game I managed to kill both players at once by firing shots at the same time hahahaahha.

Nice game for two player. Some ending screen would have been nice but can't complain for the time involved.

An absolute masterpiece for the little time involved. Love the concept of the game. Would enjoy a lot seeing more levels. The concept is very interesting, the level design is nice, the level of polish is accurate.

Some music would have been nice, but we can't complain.

Impressing work, congratulations.

Cool game, but I would add some little invincibility when dying, since the collision mechanics are a bit off and you may lose two lives with a single hit... For the rest, funny little game!

Great game! The physics are quite reallistic... Which actually is a problem, most of the puzzle games of this kind "cheat" a bit the physics so you can win the levels easier if you find the solution to the puzzle. In this game, even if I put the platforms where they should be, it is likely that the ball bounces out of the basket, making me need some attempts to actually beat the level, despite I knew the solution to the puzzle.

Of course, this is not so easy to balance in just a few hours, so  you did a great job, the game is fun to play!

I like the concept! But after first levels, the boxes lack collision, making it easy to cheat.

With the same collisions as in first level... the game would be actually fun to play.

Nice Space Invaders meets Asteroids mashup, great work!

The concept is really nice, but the collision mechanics make it hard to play.

Packing so many endings in such a small game is so satisfying. Great job!

Interesting point, but that would have been hard to balance. The default settings are designed to provide with a more or less "standard" gameplay, and then you can generate your own custom settings if you like to. It would be possible to randomize some stuff, but it would have taken a lot of time to make sure the experience is balanced. Anyway, appreciate the feedback!

Still, thanks for giving it a shot!

I'm also a professional software developer and not a game developer, so I went for stuff that I do control a bit better. My creative skills are almost none (Jorge the duck is the best example of them), yet I do have ideas on games, so I try to make them less graphical. Kinda like Drug Wars, text adventures, etc...

The original idea intended to be more of an arcade simulation rather than actual simulator, but the development of the core mechanics overtook time from the leisure content that was planned. I intended to work on an idea similar to 911 Operator but regarding health management, yet time constraints are a thing.

Yeah, I had that originally in mind, but didn't know how to fit all data so it was available at a glance, adding tabs would have been a little harder for my time constraints (though definitely feasible).

Thanks for giving it a look!

Thanks for giving it a shot! Indeed the concept turned a looooot more complicated than it was initially in my mind, but glad you managed to enjoy it!

Very funny! Like the concept although the time limit is very challenging, gives me no time to think. Great work though!

PLAY FINAL TRIJAM ITERATION HERE (Itch was giving me serious trouble...): http://triple-trijam.s3-website.eu-west-3.amazonaws.com/m3/

PLAY M2 HERE: http://triple-trijam.s3-website.eu-west-3.amazonaws.com/m2/

PLAY M1  HERE: http://triple-trijam.s3-website.eu-west-3.amazonaws.com/m1/

Replaced installer with .zip binaries.

By default Game Maker Studio compiles to an installer, which sucks. But, I can give an exe-zip version manually...

Quick reminder: left click shoots, right click shoots more!