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Ronin's Last Stand's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #35 | 2.193 | 2.500 |
Visuals | #38 | 2.543 | 2.900 |
How much do you enjoy the game overall? | #46 | 2.280 | 2.600 |
Gameplay | #47 | 2.368 | 2.700 |
Overall | #52 | 2.061 | 2.350 |
How well does the game fit the themes? | #54 | 2.105 | 2.400 |
How well did the game make use of diversifiers? | #64 | 0.877 | 1.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How much time was taken?
I did go over time a little to add the sound effects.
Use of theme?
I used Negative Feedback Loop. Every time you get hit, the game gets harder. First you lose the ability to combo your attack, then your attack becomes slower.
Use of diversifiers?
None.
Did you have fun?
Yes
Definitely
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Comments
nice one buttoner
I love how you have made such a simple gameplay, but made it so engaging with the setting and character animations. The 3 levels of being "down" by getting shot with arrows is very cool! Awesome!
Nice concept. The arrows were a little hard to hit though.
Hi!
It's an interesting concept. I am not sure if it fit's the theme because negative feedback would mean the game would get easier with every hit. It fits more in the chain reaction theme
Hmm. I guess I interpreted that the opposite way. Unfortunate.
I'm not sure how to dodge the arrows
You cut them out of the air! Unrealistic, I know.
Pretty cool, I like the art and you can definitely feel yourself get weaker with every hit taken
I managed to strike down 22 until I could no longer stand
Great job, thanks for playing!