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Frightening Ranger III's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #32 | 3.154 | 3.154 |
How well did the game make use of diversifiers? | #39 | 2.077 | 2.077 |
Gameplay | #44 | 2.385 | 2.385 |
Overall | #47 | 2.154 | 2.154 |
How much do you enjoy the game overall? | #50 | 2.077 | 2.077 |
Audio | #53 | 1.154 | 1.154 |
Visuals | #54 | 2.077 | 2.077 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How much time was taken?
3+2+2.5
Use of theme?
Using theme chain reaction - injured enemies seek help from others.
Using negative feedback loop - less actived enemies/ less total enemies/ less caravans cause high chance to spwan new enemies.
Use of diversifiers?
Using real-time turn-based - player has3 bullets and bullet time to aim/think every turn.
Did you have fun?
Yes
Definitely
Absolutely!!
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Comments
Quite hard game... the limits in the ammo and the turn based deal make it actually interesting.
While I understand the concept of making turns, the way it slows down and speeds up the game makes be a little dizzy lol but the idea is on point!
Interesting and addicting concept! Well done!
Hi!
It's a short and simple game. I liked how the enemies brought help from others.
I didn't understand where the turn based part came in, I just kept shooting and hit the caravans.
I found that I was confused by itch, I should have set RangerIII.zip as main executable game, which is the third submission. It would be much much more better.
Ah I see, I played it again and it seems much better. A bit too difficult for me tho
Yeah, I know. I didn't come up with tutorials/levels.
I like how "enemies" move. I don't like not being able to move myself: D
I like the concept of enemies bringing reinforcements. Maybe the next step would be to add player movement and enemy attacks
Good game tho :)
Just played the updated version. It feels more like a game now but it's a lot harder, almost impossible.
What I didn't personally like was:
These are all suggestions. I think implementing even a few of them would improve your game
I made it kinda beach-head-like because I think it would be so easy if enemy is not shooting at the player who using the technics- 1 of 3 bullets to stop a line of enemies with the panic machanics, and the rest 2 of 3 bullets in a row to kill one enemy.
Now I realize I should add - as the jam suggested - invisible tutorials to bring this machanics to you all.
Thank you so much, and your idea about improving bullet time is brilliant.