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Atlantis Dave's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #14 | 2.108 | 2.222 |
Gameplay | #17 | 1.897 | 2.000 |
How much do you enjoy the game overall? | #19 | 1.897 | 2.000 |
Overall | #20 | 1.834 | 1.933 |
Visuals | #21 | 1.792 | 1.889 |
How well does the game fit the themes? | #25 | 1.476 | 1.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2hrs30mins. Build#1
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Comments
A bit too similar to the TriJam game of Vimlark (including the visuals !) The controls feel great though
If anyone’s curious, Nino refers to Vimlark’s entry for TriJam #121: https://vimlark.itch.io/dimension-hop
Yeah, too many similarities to be classified a mere coincidence; should at least be mentioned in the credits.
The mechanic with the leaking pipes leading to rising water levels when not fixed quick enough is a great addition. Ties the goal neatly together with the threat.
glad you liked it. exactly where I got the idea from and how I learned about Trijams. I’m still a novice so try and take games I like and add a twist. Took me days to figure out transporting. Was planning on making an asteroids space platform game but then the themes didn’t match ha.
really cool idea!
Cool game :)
For some reason, even though the fast movement was a bit hard to controll at times, I really enjoyed it. It's very responsive and could be perfected with some tweaks! I also really enjoyed the portals :D Good job!
Nice game , the portals are good idea , that need more exploring .