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A jam submission

Save ghosts from Hell with GemsView game page

Submitted by HayGarryGames — 8 hours, 38 minutes before the deadline
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Save ghosts from Hell with Gems's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#43.2923.292
Engagement#43.3333.333
Creativity#53.3333.333
Theme adherence#53.8333.833
Game design#62.6672.667

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Nice little concept. The art and audio is used effectively, they really get you in the mood of the game.

I was a bit frustrated when they got away from me by going everywhere on the map and all the gemps just came from one chest, I couldn't save them all from hell no matter how hard I tried :'( 

Guess that was the point ^^

Submitted

Straightforward mechanics, well explained by the tutorial, (aside from a minor typo)

Nice graphics!  Want to know more about the narrative, why am i this sprite that has to take gems to ghosts?  Where are the ghosts going?  Why are the gems endlessly leaving the chests?

My highest score so far was 18!

Maybe you could add a third colour (blue gem?) and then allow the player to save a gem (like saving a block in tetris) and switch between them.  Sometimes i found myself holding a green gem and only red ghosts near me, but i guess that's the point xD

Submitted

I really like the graphics. They are simple, but they mean a lot. I could not figure out what I was meant to do. I think I was meant to protect the gems, but I couldnt shoot or stop them.

Developer

Yes I could do communicating to the player the aim of the game. Full disclosure, as a solo programmer the art and audio assets were found found online. 

Submitted

Thats part of the beauty of a Game Jam though :) Bashing together some random art assets online and stuff, so no critisicms for that. You did a very good job!

Host

I liked the concept of the game, and I think it would have been interesting to have extra points depending on the color of the gem for example. You could also add bonuses as time goes on, like a speed bonus. The music and sound effects are discreet but fits well to the game. Good job =D

Developer(+1)

Thanks for the feedback. Take a closer look at the score increase.  

Host

Okay, I understand better !