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WeirdSpace's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Novelty | #9 | 3.375 | 3.375 |
Accessibility | #9 | 3.500 | 3.500 |
Fits the Theme | #10 | 3.438 | 3.438 |
I Want More! | #12 | 2.625 | 2.625 |
Game Feel | #13 | 2.875 | 2.875 |
Overall | #13 | 3.000 | 3.000 |
Polish & Juiciness | #14 | 2.938 | 2.938 |
Use of Diversifiers | #19 | 2.250 | 2.250 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How to Play
Use WASD to steer the spaceship. Keep it on the gravity trajectory!
Known Issues
*Didn't manage to make the general game flow
*If you leave the area without following the path, the game would still count it as a win
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Comments
When I figured out what the mechanic with the gravity was, I got really excited!! I think thats a super cool concept :) I couldn't figure out how to get past the second planet even after 5 tries though :')
Awesome concept, I like it.
The spaceship handling was very unpredictable. Towards the start it turned quite easily, then it wouldn't turn at all. Once that's tweaked, it would be really fun to play.
A phenomenal job for a one person team!
Awesome concept, I like it.
The spaceship handling was very unpredictable. Towards the start it turned quite easily, then it wouldn't turn at all. Once that's tweaked, it would be really fun to play.
A phenomenal job for a one person team!
Awesome concept, I like it.
The spaceship handling was very unpredictable. Towards the start it turned quite easily, then it wouldn't turn at all. Once that's tweaked, it would be really fun to play.
A phenomenal job for a one person team!
This game was quite though! But ther was definitly a learning process that felt rewarding. I think making it possible to lower the "misstake bar" by following the correct path for a while would make it a bit more forgiving. Definitly like the interpretation of the theme though!
Very interesting movement mechanic, loved it. I also love how you can quickly skip to the team if you are fast enough haha, congratz! Impressive job on a single person team
Nicely done - this was a very interesting game! Gravity is essential indeed.
The concept of the universe ending if we don't pretend that gravity is still working didn't make much sense to me, but the mechanic was very cool.
I can just imagine an interactive story mission in something like GTA where the character goes "Wait, that's not how it happened!" whenever the player deviates too much from the ghost car - with lots of near-hits, slow-motion and explosions thrown in when the player does manage to follow the character's pre-recorded path.
Well done guys! It's really hard first, but then you can do it easy. Really like the mechanic, graphic and music, really good game and idea.
Thanks for the feedback Anthony! I was in fact the only one who worked on it, so I had to search for the graphics and music externally (I'm a programmer myself). Regarding the difficulty: yeah, I didn't have an opportunity to properly play-test the game during the jam, so I was blind in this regard. But cool that you managed to nail it!