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A jam submission

EssentialsView game page

An experimental game, exploring what - if anything - is truly essential for a game.
Submitted by PurpleSloth (@studio_sloth) — 2 hours, 25 minutes before the deadline
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Essentials's itch.io page

Results

CriteriaRankScore*Raw Score
Novelty#34.0004.000
Accessibility#53.7063.706
Fits the Theme#54.3534.353
Use of Diversifiers#63.3533.353
Polish & Juiciness#63.5293.529
Overall#63.6133.613
Game Feel#83.2353.235
I Want More!#83.1183.118

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How to Play
Hold Space to charge, release to jump.
Use WASD while airborne to navigate.

Used Diversifiers
Universal, Taking Notes,

Known Issues
Sadly we didn't quite have enough time to polish everything to the point we had hoped, therefore there are a few issues:
* No functioning Settigns menu for volume, etc.
* some Camtransitions are not as smooth as they should be.
* some sections can be a bit fiddely.

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Comments

Submitted

An exercise in existentialism in form of a tiny spring on an epic quest.

Great concept and fun execution

Submitted

An exercise in existentialism in form of a tiny spring on an epic quest.

Great concept and fun execution

Submitted(+1)

An exercise in existentialism in form of a tiny spring on an epic quest.

Great concept and fun execution

Submitted(+1)

Cool! Wanted to play on to see what's else will happen, but couldn't make this jump where after the color disappeared :-D GG!

Developer(+1)

Ah frustrating.  If you want to see what else happens afterwards feel free to check out the playthrough https://www.twitch.tv/videos/823194325 starting at 2:51:15.

Submitted(+1)

Amazingly done for a team of two! Love the discussion in the background and the overall progression of the game, congratsz!

Submitted

A great concept. 
To be frank, it lagged a lot. It was around 10-15 fps constant. So I wasn't able to play a lot and enjoy it. :|
But I did explore as much as I could, the level design is really cool. Kudos for that. The main-menu idea is also great! 

Developer

Ah I'm sorry you had trouble with the framerate. Given the short amount of time we wern't able to spend much time on optimization past creating low poly assets. I hope you still enjoyed the game some =)

Submitted(+1)

A great exploration of what is essential to a game! Very well polished and I'm very impressed that two people managed to make many-games-in-one in one weekend.

The spring jump mechanic was interesting, if a bit frustrating at times. For example when I started sliding in a direction I didn't want to go in after landing on an angled surface. I think I fell off the synchronization tower down to the floor 3 times and had to make my way back to the top... and it didn't really do anything did it?

Developer

Thanks =)

The tower definitely ended up being more challenging than we had anticipated. And it is entirely optional in terms of progressing the game. Since many points of interest in open world games are optional, but incentivise exploring the world we wanted to have a few similar experiences in the 3D room (a few other ideas like being able to turn the light off and on had to be scrapped in the end, but we definitely wanted to make the AC joke, this being the ubijam and all),

Submitted(+1)

The AC joke was fantastic! If it I hadn't already seen it in the stream on Sunday it would've totally been worth climbing the tower 3 times!