Thank you!!!!! It means a lot to us! Thanks for the feedback :D
rugvedk
Creator of
Recent community posts
HAHAHAHAHA....
Well....Donno about you sir, but the game is indeed kinda stupid. Not gonna lie.
No there's nothing much to do other than dragging components and designing a machine in this game right now.
But the plan or the vision was to make a game similar to factorio. Where you design and build a machine which is optimised to the client requirements. And then it runs simulations for the machine. And stuff.
Hello!
Thanks for your feedback! And yes thanks to my teammates for the collective effort we put in this game!
Yes, the shape detection and drawing mechanic is not 100% accurate and requires some polishing. We will surely work on that in the future!
And I hope the awaken musician inside you wins an Emmy or something ; )
Great game! One of my the best in this game jam!
It had a great feel and the concept is very original. Kudos for that.
The platforming needs a bit more polishing. The jump was inconsistent and often the block didn't jump that high as well.
The 'R' key was hard to understand. Ultimately I figured out that pressing and holding it leaves your corpse behind.
Absolutely fun and polished game. The enemy AI, the controls, the aiming, item spawning, etc. everything felt really good and spot on. Kudos to the whole team for that.
The art was really good too! A lot of items were created in a very short span and kudos to the artist for that.
I wish there was a diegetic tutorial for the item change in inventory through scrolling. Similar to how it was for the movement and attack controls.
This is one of my favourite mechanics in a platformer - Gravity inversion!
I played a lot of flash games back in the day with this mechanic, and this game was a walk down the memory lane. So much FUN!
The level design was smart but need a bit of tweaking and smoothing on the edges.
The cherry on the cake is the goldfish character!
This game is really awesome!
Being alone, I couldn't have fun to be honest.
But yes, this would be an excellent arcade game or a couch co-op.
The 2D art is so good.
The falling parts thing was a bit confusing to figure out. I think the logic is that bigger piece stays and the smaller always falls.
And also the saw-blade power-up is very unpredictable. Hard to know which side is gonna stay.
Best things first- The art and the music was really cool. Very sweet as well!
Having the controls listed in the game would be super helpfull.
Also due to some way, my controls were inverted. The character went right on pressing and A and vice-versa.
I somehow was unable to hurt the veggies with the spoon and Open the door too.