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A jam submission

Moar Needles!View game page

Shoot needles fast enough to get forward!
Submitted by PurpleXYZ — 1 day, 3 hours before the deadline
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Moar Needles!'s itch.io page

Results

CriteriaRankScore*Raw Score
Fun#33.8463.846
Gameplay#53.4623.462
Overall#73.2883.288
Theme#83.3853.385
Innovation#92.4622.462

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Discord Username(s)
PurpleXYZ

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Comments

Submitted(+1)

Fun and addicting gameplay, sadly the difficulty never ramps up and you can spam click every level pretty easily. Additional mechanics would have been better to add difficulty or something like a delay so you couldn't just spam away 10 needles and have to wait for another turn of the ball

Developer

Thanks for the feedback! Yes. You are correct that when you see a spot then you just spam needles and get easily forward where as being precise and controlled does not yield as good results. The speed ball rotates changes linearly on level bases but there's also new motion introduced later. I have to think a bit if there's something to make this more fun and challenging, but still keep the original idea of "being fast" :) Cheers!

Submitted (1 edit) (+1)

A really cool game fitting the theme.
Would spam neddles again ! ! !

Developer

Thanks for the kind words! :)

Submitted(+1)

Nice idea, the only frustration was the randomly placed cubes, which meant I would generally wait until a favourable config but attempting to complete a level..

Developer

Yeah. You are correct. Does not really favor the actual try and play. Specially the harder levels you tend to complete when there's a right combination of boxes (read: more space between boxes) :)

Submitted(+1)

Quite nice game, fun and fitting the theme. It lack innovation and gameplay but I enjoyed playing it ! Only made it to lvl 7 though !

Developer

Hey, Thanks for the feedback! 

Yeah, I agree that there was very little game play as controls and loop was intentionally very simple. I was also kinda hoping that this restriction and simplicity would have allowed me to focus on the core more. :)