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Fun and addicting gameplay, sadly the difficulty never ramps up and you can spam click every level pretty easily. Additional mechanics would have been better to add difficulty or something like a delay so you couldn't just spam away 10 needles and have to wait for another turn of the ball

Thanks for the feedback! Yes. You are correct that when you see a spot then you just spam needles and get easily forward where as being precise and controlled does not yield as good results. The speed ball rotates changes linearly on level bases but there's also new motion introduced later. I have to think a bit if there's something to make this more fun and challenging, but still keep the original idea of "being fast" :) Cheers!