Amazing theme and UI. With more time spent on the combat part it could become an excellent game.
Sirus
Creator of
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The movements feel very stiff and its awkward moving diagonally, the fixed camera angle can also be painful in enclosed spaces because it's too close.
The voices are a great plus, and the overall ambiance, sound-wise and graphic-wise is very good.
I managed to get out of bounds by going through the door I spawned in and just fell forever, but thankfully theres a respawn button.
I did the zone with the 3 portals 4 times before going to a new zone, not sure what changed it as I tried all 3 portals, if you had to beat it multiple times it would have been good to have some clue like flames appearing, because I almost gave up there
The ambiance was very good and polished, but sadly it was spoiled by stiff gameplay.
Great job !
Love the graphics and scenery.
Sadly, there's doesn't seem to be any kind of gameplay as I can just pass through the snakes unharmed, and I haven't found any goal to the game. Shooting the scythe doesn't seem to break anything.
Also, the distinct lack of sound clashes with the nice graphics.
Good work nonetheless !
The idea for the game is pretty original and I had fun.
There's a lack of distinction between what will kill you and will not. The sort of lava on the ground looks the same as the one above, and there seems to be giant red flames but you're fine going through them.
The music and sound effects are turned off by default for some odd reason. It's a shame because the music is really good and catchy!
I haven't found a way to get the jerrycan 2 and 3, so I can't comment if there's anything further than that.
Great work!
The difficulty ramps up way too fast, and the floating is hard to understand for the player. It would be best to add some sort of bar to see how long you've got left, and maybe some particle effects.
The music is good, but it would have been best to not restart it every time you die and just let it play, it gets really annoying if you die in quick succession.
The concept of loop seems to be an afterthought, as you just restart seemingly without any changes.
Good job !
The core idea is original and pretty fun, the graphic looks good.
Sadly, the game lacks balance and it seems to be pure luck whether you'll get enough melons or benches to be able to go further or not. You should work on that and try to find ways to make strategic decisions, for example you could keep the melons on you, but eating one of them would slow you down, so you would have to eat them at the right moment ?
Adding a small music would be a plus, as well as some basic instructions at the start.
Good work ! :)