Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

ContainmentView game page

This game was made for the UDC Jam Theme was One Hit
Submitted by jcmonkey (@JCMonkeyD3) — 21 hours, 57 minutes before the deadline
Add to collection

Play game

Containment's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#53.0003.000
Fun#112.5002.500
Overall#132.5782.578
Gameplay#152.5002.500
Theme#262.3132.313

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Discord Username(s)
jcmonkey

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Cool game! I liked the balance you have between the different tasks! I do think it could be improved with some kind of extra things to do, or maybe the ability to walk around? That could be cool.

Submitted

A really good game just add more things to do

Submitted

Nice lighting and mood. A little lack on the fun factor.

Submitted

Cool game!

Submitted

Cool concept, and nice design. While i dont quite understand how its related to One Hit theme, still enjoyed the game. 

Submitted

Well I managed to get above 400 seconds, and it seems I could be doing it forever XD. Having the 4 systems running was difficult, but once I decided to lost Containment, it didn't affected me and sustaining 3 systems was practically impossible to fail.

That being said, I think the idea is pretty cool. I would expect to see a minigame like this in a horror game like Dead Space, trying your best too keep the systems running for a given time with increased difficulty. The ambience is pretty cool, the lighting is great and looks nice even though only using basic 3D shapes, which is much more impressive managing to do something like that with a basic setup.

I would have loved to see more effects, for example losing a shield or life support gets your crew or your ship destroyed, but containment and power did not affected the gameplay at all.

With some changes this would be a great puzzle for any big game, nice job :)

Submitted

"A METEOR HAS JUST STRUCK THE SHIP"

Cool game, I like that external events messed with the main objective of trying to keep all 4 of the plates spinning. The sound design was pretty good and the sense of feedback was good too. Good stuff!