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Slime Hunting's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #18 | 2.860 | 3.000 |
Innovation | #21 | 1.907 | 2.000 |
Overall | #23 | 2.074 | 2.175 |
Gameplay | #25 | 1.907 | 2.000 |
Fun | #28 | 1.621 | 1.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Discord Username(s)
Son
SleepyGolem
MushroomAlgae
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Comments
Chill aesthetic, interesting idea to flip the convention and be the hunted slime instead. It was a great detail that the sprites would become transparent if the slime moved behind them! It was easy to find some place to just stand around and wait for the timer to elapse though.
I quite like the music and art, although the gameplay feels a bit lacking. Do the enemies not have pathfinding? I can run to a corner of the map and sit there as they'll never get to me haha. Would have been a lot more engaging if they were more aggressive and could get to me.
tbh I 'm reading up on it (as was made by me teammate), it's supposed to be an A* pathfinder but no idea why they stop outta range
I can't get down from here XD
Cute pixel art. The enemies need a path finder routine to find a way to get to you. They mostly stay in the same place, so if I don't move, they won't either. There is no explanation of the powers so is kinda difficult to understand its usage. I have no idea what the acorn is for. You throw it, but it didn't do anything and didn't hurt the enemies.
Also the initial menu is hard to understand. I thought I was selecting a character and was clicking everywhere after the confirm button to start the game because I didn't know that I was selecting the enemies. You can even put your name on it, so I thought that was my character.
I didn't feel the pressure of the hunt, so if you can fix that, it could be fun :) Best of luck!
The AI is supposed to be using an A* pathfinder but the FSM for it is completely forked.
Nice idea and a good implementation.
thanks. much to improve though
I think the concept was good and the graphics were really nice, but the game lacks a goal. Simply surviving for 5 minutes is really easy, and it got a bit boring. Also, as JoshLmoa said below, some of those sound effects were a bit exhausting after a while. Still, a game with lots of potential that you could improve post-jam.
Visually pleasing. The music was nice. Nice enough I endured the 5 minutes.
In terms of gameplay, I think you gotta sic the bois onto the player from the get go.
The wizards effects are cool, but not gonna lie, I had to ditch my audio when the sounds started playing, it was pretty sharp stuff.
All the warrior or whatever dude did was yell at me, so I he didn't feel threatening. But the wizard was like, death if I got too close, and the ranger was mediocre.
They definitely could do with some balance adjustments based around the ranger's K:D.