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Battle on the Hill's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme: The game creatively uses the Jam’s Theme. | #3 | 4.292 | 4.292 |
Originality: Your game presents very fully original concept. | #5 | 4.167 | 4.167 |
Determination: You clearly challenged yourself. Not an easy game to make. | #7 | 3.958 | 3.958 |
Overall | #14 | 3.339 | 3.339 |
Game Feel: Feels good to perform actions. Controls responsive and satisfying. | #15 | 3.417 | 3.417 |
Gameplay: The game is fun to play and engaging. | #17 | 3.292 | 3.292 |
Environment: Art, level and enemy design, placement and pacing of challenges. | #20 | 2.958 | 2.958 |
Personality/Narrative: Characters, dialogue, plot, and other story elements. | #21 | 2.333 | 2.333 |
Emotion / Mood: The game has an emotional impact. | #21 | 2.292 | 2.292 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Sources Cited
Rigged wooden puppet hand (Used model and animation) -
https://sketchfab.com/3d-models/rigged-wooden-puppet-hand-461e0d118d634f46917c418b231ad763#download
Your Name (Required for CSC 355 Students only)
Logan W
Theme Choice
I used both themes
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Comments
I thought you did an excellent job with your game! It fit the theme very well and the mechanics worked smoothly. Once the battle starts, I wish the hand would have disappeared, because I was a bit confused if I still needed to perform additional actions. A basic menu screen with instructions or a game over message at the end could have helped clarify some things. Also, I felt like it was a bit too easy overall after just moving all units to the center. But it was super satisfying to watch everything play out, nice job!
The AI for the units is really nice, and I like how you have the hand bounded to a certain region for unit placement. I think with more levels / unit types this would be really good, but you have the core well-designed here. Picking up and moving your units around with the hand wasn't trivial to implement, that works really nicely. And good work on the barricades, as I know getting those to work nicely with the navmesh for the rest of the terrain isn't trivial either.