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A jam submission

Battle on the HillView game page

Submitted by LoganWright355 — 12 days, 8 hours before the deadline
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Battle on the Hill's itch.io page

Results

CriteriaRankScore*Raw Score
Theme: The game creatively uses the Jam’s Theme.#34.2924.292
Originality: Your game presents very fully original concept.#54.1674.167
Determination: You clearly challenged yourself. Not an easy game to make.#73.9583.958
Overall#143.3393.339
Game Feel: Feels good to perform actions. Controls responsive and satisfying.#153.4173.417
Gameplay: The game is fun to play and engaging.#173.2923.292
Environment: Art, level and enemy design, placement and pacing of challenges.#202.9582.958
Personality/Narrative: Characters, dialogue, plot, and other story elements.#212.3332.333
Emotion / Mood: The game has an emotional impact.#212.2922.292

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Sources Cited
Rigged wooden puppet hand (Used model and animation) -
https://sketchfab.com/3d-models/rigged-wooden-puppet-hand-461e0d118d634f46917c418b231ad763#download

Your Name (Required for CSC 355 Students only)
Logan W

Theme Choice

I used both themes

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Comments

Viewing comments 2 to 1 of 22 · Previous page · First page
Submitted

I thought you did an excellent job with your game!  It fit the theme very well and the mechanics worked smoothly.  Once the battle starts, I wish the hand would have disappeared, because I was a bit confused if I still needed to perform additional actions.  A basic menu screen with instructions or a game over message at the end could have helped clarify some things.  Also, I felt like it was a bit too easy overall after just moving all units to the center.  But it was super satisfying to watch everything play out, nice job!

Host

The AI for the units is really nice, and I like how you have the hand bounded to a certain region for unit placement.  I think with more levels / unit types this would be really good, but you have the core well-designed here.  Picking up and moving your units around with the hand wasn't trivial to implement, that works really nicely.  And good work on the barricades, as I know getting those to work nicely with the navmesh for the rest of the terrain isn't trivial either.

Viewing comments 2 to 1 of 22 · Previous page · First page