Thanks for playing it through all the way to the end. I also think a hint button is a fantastic suggestion, so thank you for that as well!
DoubleAx99x
Creator of
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I like the idea behind this game and I think you could turn it into something fun! At the moment, however, it feels confusing to play, and there are no menus or instructions to help the player out. The first stage of the game is pretty cool, but after that, it just seems completely unfinished, and I couldn't see how it connected to the theme.
I think you did an excellent job, and I enjoyed playing this game! It was very creative and I liked how the levels got progressively harder. Great job with the menu and instructions as well. It took a while for me to get used to the mechanics, and sometimes it still feels like I don't have full control of the cube. It would also be a good idea to consider a delay at the start of each level before the screen starts moving up to give the player a better chance of not failing the level instantly.
This was such an awesome game! Everything looked and felt really good, and I think the level of difficulty is just about perfect. One suggestion for improvement would be incorporating some sort of menu screen rather than having the game start immediately. It did seem a little fast-paced and too difficult to avoid the lava as well, but overall, I was really impressed. Nice work!
I thought you did a great job with this game and I really enjoyed playing it. I appreciate the time and effort you put into this game to make it look and sound nice. The movement and controls felt smooth, except for the issue of getting stuck on walls. This made the game slightly less enjoyable, but I think you made up for it with all of the other stuff. I also liked the storyline/scrolling introduction menu at the beginning; this was unique and a nice touch.
I really liked your idea with this game and I think it has the potential to be super fun! It is very straightforward, and all of the mechanics feel smooth. Unfortunately, there are not enough obstacles to dodge, which means the game is not challenging enough. Also, I think the world space could use some work. You could make it more exciting with different decorative elements and also prevent the player from moving anywhere other than the ramp itself.
Excellent job with this game! I like how you tied the theme into it, and I really enjoyed progressing through multiple levels. There were a lot of unique elements, and I can tell you put a lot of time and effort into constructing everything. There were no major bugs, and the game felt smooth, except for the fact that it is very easy for the player to get stuck on certain edges. It seems like this was intended, due to the wall climbing level, but it negatively impacted the other levels too much, and I would have preferred if this had been fixed. In any case, great work!
I enjoyed playing this game, and I think the concept was super creative! I like all the artwork, the different modes of difficulty, and the fact that the game is straightforward. I didn't really run into any bugs, but I felt like it should have been more challenging overall. The player can simply navigate to the top of the screen and spam the spacebar to beat the game on any difficulty. With some more ideas to make the game longer and more difficult, this could be an awesome gameplay experience.
This is such a creative and awesome concept! You introduced a very unique mechanical element and tied it in to the theme. Unfortunately, I think it is too difficult in its current state, and I was not able to make any real progress up the hill. Adjusting the time it takes for the cube to break apart or linking some sort of tutorial video would go a long way in making this game more enjoyable. Still, if you are actually able to make it to the top of the hill, this is very impressive.
I really like the idea behind this game and I thought it was really creative! However, I ran into a few game-breaking bugs, and things like player movement and enemy interaction just didn't feel very fine-tuned. I also could not really see the connection between this game and the theme you selected. I liked the menu and the instructions you provided, but the game felt un-polished overall.
I like the idea behind this game, and I think it has the potential to be really fun! Unfortunately, I felt like the movement and cameras were not fine-tuned and I ran into several bugs. I was able to defeat the first enemy, but there weren't any clear instructions or a menu, so I kind of felt lost. It is a creative idea, but it just feels unfinished.
I really enjoyed playing this game! I liked how you gave the player the option to choose their puppet color. I also liked how the coins and obstacles were in a different place each lap. The only issue with this is that on a few rare occasions, a coin would spawn on top of an obstacle, making it impossible to pick up. Another suggestion for improvement would be lowering the score when the player hits an obstacle instead of ending the game. This would encourage the player to take more risks and move faster through the course rather than playing it safe, although that might not be your intention. Regardless, I think you did a fantastic job!
This is a really cool concept, and I think it has the potential to be a great game! You had a creative idea, and I like how you implemented the world and interface. However, the game lacks a storyline and feels unfinished. I was not able to attack, defend, or interact with the enemies in any way. If I tried to move closer to them, the game would not let me, which clearly seemed like a major bug.
This game has a lot of potential! I liked the storyline elements and the idea behind the game. However, it does feel a bit unfinished, as there is really nowhere to go and nothing to do except defeating infinite enemies. Also, the enemies cannot defeat the player, and I feel like there should be some negative consequences after too many enemies touch the player or something like that. When I let the enemies pile up, it is possible for the wizard to get stuck, and there are a few other minor bugs like this as well.
I really liked your idea with this game and I think it has the potential to be super fun! It is very straightforward, and all of the mechanics feel smooth. Unfortunately, there are not enough obstacles to dodge, which means the game is not challenging enough. Also, I think the world space could use some work. You could make it more exciting with different decorative elements and also prevent the player from moving anywhere other than the ramp itself.
I think you have a great idea here! I like what you did with the interface and the method for moving the character around was super creative. I wish you could have at least implemented some very basic storyline elements, just to help the player get a better idea for what this game might eventually feel like.
Great job with this game! Nothing about it felt confusing, unbalanced or out of place. I liked how you explained everything at the start with a menu screen, but it was even better how the enemies got progressively harder. This enabled me to quickly learn how the game worked with some of the easier enemies, so that I felt more prepared when facing the master of puppets. Different types of cards for different modes of difficulty could have been implemented, but I definitely think it's fine how it currently is. Nice work!
Fantastic job with this game! You found a creative way to implement the theme, and I really like how you were able to recognize once the car tipped over. Being able to quickly restart and try again made this game very enjoyable. I think you should have taken the settings button out since it doesn't really do anything. Also, I like the idea of different levels of difficulty, but I think it could have been executed better. I ran into a few bugs when I was traveling at high speed in the hard mode.
I thought you did an awesome job with this game, and I really enjoyed playing it! It was the perfect level of difficulty, and everything ran smoothly. I wish there would have been some way to sense when the player falls off the track so that they do not have to completely restart the game every time they do so. Alternatively, you could have implemented barricades to prevent the player from driving off in the first place, and then adjusted the AI driver and made it faster to maintain that level of difficulty. Good work overall!
I really enjoyed playing this game! I appreciated your effort with the title screen and instructions which made everything clear. A suggestion for improvement would be to add in some more music and make the world a bit brighter when fighting the enemies. Then, once a boss spawns, cue the music and turn the brightness down exactly like how you have it now. Also, if you could find a way to incorporate the theme a little more than just background music, that would be ideal. Overall, I didn't find any major bugs, and I thought you made a fun game, great job!
Awesome job with this game! It was very creative and I was impressed by the way you tied in both themes. I thought you designed it with the perfect level of difficulty for this jam. I did notice a few minor bugs, mostly after certain buttons were clicked. For instance, the exit button inside the lock puzzle wasn't working, so I had to either solve it or use the cheat button to return to the room. Also, every time I returned to the room, the lights turned off and the music started playing. I'm not sure if this was by design, but I felt like it would have been better if the game remembered which "state" the room was in.
I thought you did an excellent job with your game! It fit the theme very well and the mechanics worked smoothly. Once the battle starts, I wish the hand would have disappeared, because I was a bit confused if I still needed to perform additional actions. A basic menu screen with instructions or a game over message at the end could have helped clarify some things. Also, I felt like it was a bit too easy overall after just moving all units to the center. But it was super satisfying to watch everything play out, nice job!
Great job overall with your game! The difficulty of the maze was just about perfect for this jam. I thought you did a pretty good job with the camera, not allowing the player to see through the walls or anything. However, I felt like the movement could have been better because the player cannot go backward or turn unless they are walking forward. I also felt like you could have incorporated more elements to fit the theme better, rather than just having the soundtrack in the background.