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Escape from Desert Hills's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality: Your game presents very fully original concept. | #1 | 4.375 | 4.375 |
Gameplay: The game is fun to play and engaging. | #4 | 4.333 | 4.333 |
Determination: You clearly challenged yourself. Not an easy game to make. | #4 | 4.292 | 4.292 |
Environment: Art, level and enemy design, placement and pacing of challenges. | #4 | 4.375 | 4.375 |
Overall | #5 | 3.906 | 3.906 |
Personality/Narrative: Characters, dialogue, plot, and other story elements. | #8 | 3.583 | 3.583 |
Emotion / Mood: The game has an emotional impact. | #8 | 3.083 | 3.083 |
Game Feel: Feels good to perform actions. Controls responsive and satisfying. | #10 | 3.542 | 3.542 |
Theme: The game creatively uses the Jam’s Theme. | #13 | 3.667 | 3.667 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Sources Cited
n/a
Your Name (Required for CSC 355 Students only)
Aaron D.
Theme Choice
Running Up That Hill
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Comments
I liked this game, but there wasn't any clear direction. I originally thought you couldn't go over the sand dunes because of how steep they were. I like the clear progression system. I would've liked a run/sprint button and the mouse controlling the camera would stop if you went too far one way. All of the interactable items lit up when you could use them, but your mouse had to be directly on them instead of just looking at it. I also didn't notice either of the themes besides the sand hills you jump over.
Only problem I ran into was focusing my mouse cursor while moving so I had to pause and readjust it a few times. One improvement I could see is an inventory screen showing what items you've picked up so far while playing.