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Tactics RPG WIP's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality: Your game presents very fully original concept. | #12 | 3.792 | 3.792 |
Determination: You clearly challenged yourself. Not an easy game to make. | #12 | 3.792 | 3.792 |
Game Feel: Feels good to perform actions. Controls responsive and satisfying. | #22 | 2.833 | 2.833 |
Gameplay: The game is fun to play and engaging. | #22 | 2.625 | 2.625 |
Overall | #22 | 2.745 | 2.745 |
Theme: The game creatively uses the Jam’s Theme. | #23 | 2.667 | 2.667 |
Emotion / Mood: The game has an emotional impact. | #23 | 2.042 | 2.042 |
Personality/Narrative: Characters, dialogue, plot, and other story elements. | #24 | 1.958 | 1.958 |
Environment: Art, level and enemy design, placement and pacing of challenges. | #25 | 2.250 | 2.250 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Sources Cited
Unity packaged primitives - Unity
TextMeshPro - Unity
Your Name (Required for CSC 355 Students only)
Don Seymour
Theme Choice
I used both themes
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Comments
I like this concept and the balls moving was responsive. No progression or sounds. My balls also started moving on their own.
I loved the concept of the game! During class you mentioned you had trouble getting the balls to roll up square hills. Here's how I would solve this: I would recommend overriding OnCollisionEnter/OnCollisionStay for that, then you can find the collision point with the steepest normal vector (where the y component is the smallest). If it's steep enough, after that you can translate that into a sort of "steepness" using a (1 - y) or (1/y) depending on how much you want, then use the dot product of the normal vector with the impulse along with some constant you tweak to apply an upward force. This would effectively cause an upward force to happen when the ball pushed against a wall allowing you to climb up.
I've just started delving into fire emblem games and this an almost exact copy of how movement works. Great job building this from scratch without any libraries added on.