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A jam submission

Tactics RPG WIPView game page

Submitted by Digital_Replica — 7 days, 17 hours before the deadline
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Tactics RPG WIP's itch.io page

Results

CriteriaRankScore*Raw Score
Originality: Your game presents very fully original concept.#123.7923.792
Determination: You clearly challenged yourself. Not an easy game to make.#123.7923.792
Game Feel: Feels good to perform actions. Controls responsive and satisfying.#222.8332.833
Gameplay: The game is fun to play and engaging.#222.6252.625
Overall#222.7452.745
Theme: The game creatively uses the Jam’s Theme.#232.6672.667
Emotion / Mood: The game has an emotional impact.#232.0422.042
Personality/Narrative: Characters, dialogue, plot, and other story elements.#241.9581.958
Environment: Art, level and enemy design, placement and pacing of challenges.#252.2502.250

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Sources Cited
Unity packaged primitives - Unity
TextMeshPro - Unity

Your Name (Required for CSC 355 Students only)
Don Seymour

Theme Choice

I used both themes

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Comments

Viewing comments 23 to 21 of 23 · Next page · Last page
Submitted

I like this concept and the balls moving was responsive. No progression or sounds. My balls also started moving on their own.

Submitted

I loved the concept of the game! During class you mentioned you had trouble getting the balls to roll up square hills. Here's how I would solve this: I would recommend overriding OnCollisionEnter/OnCollisionStay for that, then you can find the collision point with the steepest normal vector (where the y component is the smallest). If it's steep enough, after that you can translate that into a sort of "steepness" using a (1 - y) or (1/y) depending on how much you want, then use the dot product of the normal vector with the impulse along with some constant you tweak to apply an upward force. This would effectively cause an upward force to happen when the ball pushed against a wall allowing you to climb up.

Submitted

I've just started delving into fire emblem games and this an almost exact copy of how movement works. Great job building this from scratch without any libraries added on. 

Viewing comments 23 to 21 of 23 · Next page · Last page