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Road Rage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay: The game is fun to play and engaging. | #9 | 4.000 | 4.000 |
Game Feel: Feels good to perform actions. Controls responsive and satisfying. | #12 | 3.440 | 3.440 |
Environment: Art, level and enemy design, placement and pacing of challenges. | #12 | 3.560 | 3.560 |
Personality/Narrative: Characters, dialogue, plot, and other story elements. | #13 | 2.600 | 2.600 |
Determination: You clearly challenged yourself. Not an easy game to make. | #13 | 3.760 | 3.760 |
Emotion / Mood: The game has an emotional impact. | #15 | 2.600 | 2.600 |
Overall | #17 | 3.270 | 3.270 |
Theme: The game creatively uses the Jam’s Theme. | #20 | 3.040 | 3.040 |
Originality: Your game presents very fully original concept. | #23 | 3.160 | 3.160 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Sources Cited
Free Low Poly Desert Pack for environment, link: https://assetstore.unity.com/packages/3d/environments/free-low-poly-desert-pack-106709
Cartoon Formula One Car for the Player model, link: https://assetstore.unity.com/packages/3d/vehicles/land/cartoon-formula-one-car-45502
Simple Roads for the racetrack, link: https://assetstore.unity.com/packages/3d/environments/roadways/simple-roads-212360
Your Name (Required for CSC 355 Students only)
Kayla Ward
Theme Choice
Master of Puppets
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Comments
I thought you did an awesome job with this game, and I really enjoyed playing it! It was the perfect level of difficulty, and everything ran smoothly. I wish there would have been some way to sense when the player falls off the track so that they do not have to completely restart the game every time they do so. Alternatively, you could have implemented barricades to prevent the player from driving off in the first place, and then adjusted the AI driver and made it faster to maintain that level of difficulty. Good work overall!
I thought that the speed of the "pace car" you are racing against was perfect. I go *just* a *little* faster than them, so I can catch up and pass them if I am doing a good job. But I'm not going so much faster that I pass them immediately. I have to work for it. That was good attention to detail. The controls for the car would sometimes cause me to veer off if I wasn't careful; I had to take turns very gently or it would go nuts. I just chalk this up to part of the challenge, but an actual crash or some other gentler handling of this would have been nice to keep the flow of the game going. But it's at least worth noting that if you are racing well then you don't really encounter this so much.
The AI was kinda wonky in my play sometimes (was driving while facing upwards), but really cool. I would've loved to see more tracks.