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Cube Climb's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality: Your game presents very fully original concept. | #2 | 4.333 | 4.333 |
Determination: You clearly challenged yourself. Not an easy game to make. | #10 | 3.833 | 3.833 |
Theme: The game creatively uses the Jam’s Theme. | #11 | 3.833 | 3.833 |
Overall | #13 | 3.354 | 3.354 |
Emotion / Mood: The game has an emotional impact. | #14 | 2.667 | 2.667 |
Environment: Art, level and enemy design, placement and pacing of challenges. | #15 | 3.208 | 3.208 |
Gameplay: The game is fun to play and engaging. | #15 | 3.375 | 3.375 |
Personality/Narrative: Characters, dialogue, plot, and other story elements. | #18 | 2.458 | 2.458 |
Game Feel: Feels good to perform actions. Controls responsive and satisfying. | #19 | 3.125 | 3.125 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Sources Cited
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Your Name (Required for CSC 355 Students only)
Ella N
Theme Choice
I used both themes
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Comments
This is such a creative and awesome concept! You introduced a very unique mechanical element and tied it in to the theme. Unfortunately, I think it is too difficult in its current state, and I was not able to make any real progress up the hill. Adjusting the time it takes for the cube to break apart or linking some sort of tutorial video would go a long way in making this game more enjoyable. Still, if you are actually able to make it to the top of the hill, this is very impressive.
This is such a challenging mechanic to use! I was able to make some progress, but I will have to really practice a lot if I want to get up the hill all the way. Imagine feeling accomplished for moving the character approximately 20 meters haha. I think that I might have enjoyed being able to control the direction of the camera with the mouse. Though that would have taken away some challenge, so maybe I would have kept it locked like this for a hard mode.
Unique idea. I can't get a few feet away from the start. I suck lol