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A jam submission

Prop of the ClassView game page

Playdate Prop-Cycle Action!
Submitted by digikerot — 14 hours, 51 minutes before the deadline
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Prop of the Class's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#83.7503.750
Bonus-Points (for accessibility, theme usage and being outstanding)#82.7502.750
Overall#153.1673.167
Originality#213.0003.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Jam Host

Feedback

  • Nice cover and fancy intro transition to the startscreen!
  • Great manga art and funny story
  • Good stroytelling and I liked the humour
  • Nice floating mechanic, it takes a while to understand how the gage works. Meaning how much you have to crank until it takes effect and how long it has to turn down again. Also the direction felt a bit different in that aspect.
  • A lot of levels, sometimes the feel very tight and controls didn't feel like that straigth forward. So some level were frustrating
Developer(+1)

Thanks - appreciate you taking the time to drop some feedback.

There are certainly a couple of levels I'd have probably swapped out for being a little too mean if I'd spent more than a week on it, though at a certain point I guess I spent enough time replaying things that I maybe got a little too good at manipulating the controls - "If I can complete it then it's probably fine" isn't always the best mindset to have when putting together stage designs!

Jam Host

It's tottaly normal to get to used ro your own game :)

And not a problem for a game jam.

Usually playtesting with fresh players helps to see the different perspective. I find level progression one of the hardest things in game design.

Submitted

Fun game and great concept! Great art and atmosphere as well. 

It's pretty tough to play on the simulator, though. I couldn't even get past the first level lol

Developer(+1)

Yeah, it's probably going to be a struggle on the simulator without using an actual PD as the controller.

That said, you can pair a game controller (such as an xBox controller) to the simulator and use the right analogue stick as the carnk. Probably not going to get you past some of the later stages that require pretty precise control without a lot more practice than on a Playdate, but I found it relatively workable when I tried it (turning down the sensitivity in the Config menu helps a little there as well)

Looking very nice indeed!